#3353
We have all seen that every once in a while we got a new 2E card that had a 1E version. Well, all I’m going to do is take all of the remaining cards and remake them as 2E cards. I plan on making most cards from a gameplay standpoint like the designers would, so no overpowering mechanics if I can help it. I will also not be creating any new icons or keywords. I will try and stick with the spirit of the card though. Afterwards, I would love feedback and will even alter the card further and save the collaborated results for comparison if the case arises.
Skip:
Zefram Cochrane as Zefram Cochrane, Ready to Make History (Personnel in To Boldly Go)
Original:
Zon
SECURITY
Nausicaan officer who stabbed young Jean-Luc Picard through the heart in a brawl at Starbase Earhart in 2327. Dom-jot player.
[SD]OFFICER [SD]Treachery [SD]Guramba [SD]May nullify Nausicaans dilemma where present.
[INTEGRITY 2] [CUNNING 4] [STRENGTH 11]
2E Equivalent:
2 •Zon
Dom-jot Brawler
Nausicaan
[SD]Biology [SD]Officer [SD]Security [SD]Treachery
An opponent must have 2 Leadership present for that opponent to begin combat involving this personnel.
“Coward. Like all Starfleet. You talk and you talk, but you have no guramba.â€
[INTEGRITY 2] [CUNNING 4] [STRENGTH 8]
Notes:
The last Non-Aligned personnel is one of the most fun 1E throwbacks I have done. The 1E Guramba skill had the hidden ability of exactly what is written above. I don't know if it is still true in the 1E rules, but I went with the idea that others were intimidated by him.
Next: I forgot the first Non-Aligned Ship…
Skip:
Zefram Cochrane as Zefram Cochrane, Ready to Make History (Personnel in To Boldly Go)
Original:
Zon
SECURITY
Nausicaan officer who stabbed young Jean-Luc Picard through the heart in a brawl at Starbase Earhart in 2327. Dom-jot player.
[SD]OFFICER [SD]Treachery [SD]Guramba [SD]May nullify Nausicaans dilemma where present.
[INTEGRITY 2] [CUNNING 4] [STRENGTH 11]
2E Equivalent:
2 •Zon
Dom-jot Brawler
Nausicaan
[SD]Biology [SD]Officer [SD]Security [SD]Treachery
An opponent must have 2 Leadership present for that opponent to begin combat involving this personnel.
“Coward. Like all Starfleet. You talk and you talk, but you have no guramba.â€
[INTEGRITY 2] [CUNNING 4] [STRENGTH 8]
Notes:
The last Non-Aligned personnel is one of the most fun 1E throwbacks I have done. The 1E Guramba skill had the hidden ability of exactly what is written above. I don't know if it is still true in the 1E rules, but I went with the idea that others were intimidated by him.
Next: I forgot the first Non-Aligned Ship…
Last edited by The Guardian on Tue Jan 29, 2008 8:06 pm, edited 2 times in total.