For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
 
By rferries
 - Beta Quadrant
 -  
#524677
[Evt] 1 •The Fire Caves
Pah-wraith. Plays on your Bajor. Each Treachery Kai, Prylar, and Vedek you command is Cunning +1. When your turn begins, you may download a Pah-wraith card and place it in your discard pile.
Prison of the Pah-wraiths.
[Evt] 0 •Orb Experience
Prophet. Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Temporal. Plays in your core. While equipped with an Orb, each Kai, Prylar, and Vedek you command gains Telepathy.
Order - While equipped with an Orb, each personnel you command gains [AU] , [Fut] , or [Pa] . This effect lasts until you execute this order again.
"I don't know that anyone fully understands an orb experience, not at first anyway. You have to live with it for a while, absorb it... and then, one day, it becomes a part of you, part of who you are."
[Evt] 1 •Tears Of The Prophets
Prophet. Plays in your core. Each Kai, Prylar, and Vedek you command gains Archaeology. Whenever you would play an Orb at your headquarters mission, you may play it aboard your ship instead. You may play Orbs in your discard pile as though they were in your hand.
Order - Stop your Kai, Prylar, or Vedek to download an Orb.
[Baj] 5 •Kira Nerys, Prophet Vessel
[DS9] [AU] [Fut] [Pa] Bajoran
•3 Honor •Leadership •Officer •Security •2 Telepathy
Prophet. This personnel is attributes +1 for each Orb and Prophet card you command that has a different card title. While you command no Treachery personnel, this personnel cannot be stopped or killed by dilemmas.
"This vessel is willing. The Reckoning... it is time."
Integrity 10 Cunning 6 Strength 6
[Baj] 5 •Jake Sisko, Pah-wraith Vessel
[DS9] [AU] [Fut] [Pa] Human
•Anthropology •Diplomacy •Programming •2 Telepathy •3 Treachery
Pah-wraith. This personnel is Cunning +1 and Strength +1 for each Pah-wraith card in your discard pile that has a different card title. While you command no Honour personnel, this personnel cannot be stopped or killed by dilemmas.
"Let it begin."
Integrity 1 Cunning 5 Strength 5
[Equ] 3 •Orb of Wisdom
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When your personnel present is facing a dilemma that requires Acquisition, Intelligence, Law, Telepathy, or 3 ranks of a skill, you may return this equipment to your hand to name a skill. One of your personnel present gains the named skill until the end of that dilemma.
[Equ] 1 •Orb of The Emissary
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Orb. When an interrupt is played while your personnel are attempting a mission, you may destroy this equipment to prevent that interrupt.
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