For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
 
By rferries
 - Beta Quadrant
 -  
#525007
Bajoran
[D] 2 Pah-wraith Possession
For each Pah-wraith card in your opponent's discard pile, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, randomly select a personnel your opponent does not command and place this dilemma in your core. Your opponent commands the selected personnel. The selected personnel gains Infiltrator, Telepathy, and Treachery.
[D] 2 Prophetic Enlightenment
For each Orb and Prophet card your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, randomly select a personnel with Integrity <5 your opponent does not command and place this dilemma in your core. Your opponent commands the selected personnel. The selected personnel is attributes +1 and gains Diplomacy and Honour.
Borg
[D] 2 Borg Encounter
Your opponent begins combat or an engagement involving their Drone at this mission. If they win, randomly select an involved personnel and place them aboard your opponent's ship at this mission. Your opponent now commands that personnel.
[D] 2 Unimatrix Zero Rebellion
For each [Bor] Dissident your opponent commands, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, place this dilemma in your core. Your opponent's [Bor] Dissidents are attributes +1.
Cardassian
[D] 2 Cardassian Dissident Movement
For each [Car] Dissident your opponent commands, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, randomly select a personnel to be stopped and place this dilemma in your core. The first time each turn that your opponent discards a card, place that card on the top of their deck.
[D] 2 The Obsidian Order
For each [Car] Intelligence personnel your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, randomly select a personnel to place in your opponent's brig and that opponent may download a Capture or Punishment card.
Dominion
[D] 2 Founder Infiltrator
For each Founder your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, your opponent downloads a [Dom] Infiltrator and places them aboard your ship at this mission.
[D] 2 Jem'hadar Attack
For each Jem'hadar your opponent commands, add 5 Strength to this dilemma's requirements. Unless you have Strength > 30, randomly select a personnel to be killed and place this dilemma on your ship at this mission.
Damage - This ship is Shields -2.
[D] 2 Vorta Diplomacy
For each Vorta your opponent commands, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, all your personnel are stopped.
Federation
[D] 2 Conspiracy
For each Bluegill or [Fed] Treachery Admiral your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, all your personnel are stopped.
[D] 2 Maquis Tactics
For each [Maq] personnel or ship your opponent commands, add 5 Strength to this dilemma's requirements. Unless you have Strength > 30, randomly select a personnel to be killed and place this dilemma in your core. Whenever your opponent would play a [Maq] personnel or ship at their headquarters mission, they may play that card at any other mission.
[D] 2 Training Mission
For each Cadet your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, randomly select a personnel to be stopped and place this dilemma in your core. Your opponent's Cadets have 1 additional rank of each of their skills.
Ferengi
[D] 0 Trade Dispute
For each Rule your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, randomly select an Acquisition or Diplomacy personnel to be stopped and place this dilemma in your core. Your opponent may spend an additional counter each turn (or two additional counters if you command a Commodity they own).
Klingon
[D] 2 Corrupted Empire
For each Treachery Klingon your opponent commands, add 5 Strength to this dilemma's requirements. Unless you have Strength > 30, randomly select a personnel to be killed and your opponent may download an Assault or Maneuver card.
Mouth Of The Wormhole
[D] 2 Hub Of Activity
For each different affiliation of [DS9] personnel your opponent commands, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, randomly select a personnel to be stopped and your opponent scores 5 points.
[D] 2 Dominion Occupation
For each different affiliation of [TN] personnel your opponent commands, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, all your personnel are stopped unless you choose to lose 5 points.
Romulan
[D] 2 Romulan Dissident Movement
For each [Rom] Dissident your opponent commands, add 5 Integrity to this dilemma's requirements. Unless you have Integrity > 30, randomly select a personnel to be stopped and place this dilemma in your core. Your opponent may play [Rom] Dissidents at cost -1.
[D] 2 The Tal Shiar
For each [Rom] Intelligence personnel your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, randomly select a personnel to place in your opponent's brig and that opponent may download a Capture or Pursuit card.
Starfleet
[D] 2 Damaged Ethics
For each Region: Delphic Expanse mission and Trellium-D your opponent commands, add 5 Cunning to this dilemma's requirements. Unless you have Cunning > 30, randomly select a personnel to be stopped and place this dilemma in your core. When your opponent begins a mission attempt at a Region: Delphic Expanse mission, subtract one from the number of dilemmas you may draw and one from the total cost you may spend on dilemmas.

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