Each week I'll post the collector’s information for one of the cards in the set’s card-list.
Contestants are free to create whatever card they see fit for that slot in the card-list, keeping in mind the surrounding cards. As the contest progresses, the card-list will become more and more defined, guiding the contestants’ choices.
The theme of our set is Decipher! You're free to interpret this how you want, but in my mind, I found myself going down one of two rabbitholes, those being...
- the secretive, possibly •Intelligence based path, or
- the keyword path (keyword's being the key to deciphering ciphers)
Each week a poll will go up for the previous week's entries. Simply vote for one you like the most. In the event of a tie, I'll let a random result generator make the decision.
Last week's winner...
Congratulations to MattgomeryScott and his Resistance Raider for becoming the nineteenth card to enter the set.
Last week's entries to pick from for Card #1...
4 Borg Attack
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Your opponent begins combat or an engagement involving their Drone at this mission. If they win, randomly select an involved personnel they do not command and place them aboard your opponent's ship at this mission. Your opponent now commands that personnel.
"RESISTANCE IS FUTILE."
4 Ancestral Spirits
This dilemma is cost -1 for each different Ritual your opponent commands.
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. When you complete a mission, remove this dilemma from the game and unless you have the skills of the personnel on this dilemma place him or her out of play. Otherwise, place the personnel on this dilemma on your ship.
“You have what you need to save her yourself.”
(1) Act of War
Unless you have Diplomacy, Intelligence, Law, Cunning>36 and opponent does not command this mission or one in the same region, place this in an opponent's core (he or she commands this card).
Order- Begin combat or an engagement. If you win, randomly select a personnel involved to be killed and draw cards equal to its cost. You may do this only once each turn.
"A test. A test of my loyalty. And you used me to lure the Enterprise into the Neutral Zone."
(2) Alluring Distraction
Place this dilemma on this mission. When your personnel are facing random selection here, your opponent may stop his or her Dabo Girl at this mission to choose from all eligible targets instead. At the end of your turn, you may randomly select your personnel present to be returned to hand to overcome this dilemma.
This week’s contest is...
Card #9's an Equipment (Encryption Codes) and Card #15's a Mission (Mouth of the Wormhole, Quark's Bar), so this has fall in between. That leaves you with:
- an (after Encryption Codes)
- a , , or mission (before Mouth of the Wormhole, Quark's Bar)
Note: This'll be a 36 card set.
Decipher Card List
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)