so i'm throwing this out there to you all......... make a card (or cards) to bring this alliance somehow into the game. you must follow all the current rules.
let's see what you can come up with........
(0) •Uneasy AllianceIn 2E, three is the magic number, as having three of the same affiliated personnel gives you access to most of the affiliation's tricks. This doesn't let that happen; as soon as they Borg get too big a presence, they get blown out the cargo bay, so the risk of affiliation bleed should be kept to a minimum.
Plays on your U.S.S. Voyager. You may play Drone personnel aboard this ship. If you command three or more personnel, destroy this event. When this event is destroyed, randomly select all but one of your personnel to be killed.
"If a single drone steps one millimetre out of that Cargo Bay, I'll decompress the entire deck."
7 •U.S.S. Voyager, Allied With The Borg
While this ship is at a mission, you may play personnel, Drones, and equipment aboard this ship.
Order - Stop your personnel aboard this ship to download Borg Nanoprobes.
"Let's work together, combine our resources. Even if we do give you the technology now, you're still going to need time to develop it. By working together, we can create a weapon more quickly."
Range 10 Weapons 10 Shields 9
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