For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.

What should be card #11?

Indomitable
No votes
0%
Dire Warning
No votes
0%
Espionage
2
40%
Business Priorities
2
40%
Ankari Spirit Ceremony
1
20%
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
Wanderer
2E European Continental Quarter-Finalist 2019
2E British National Second Runner-Up 2019
#527853
Welcome to Fill in the Blank Season 3: Decipher!

Each week I'll post the collector’s information for one of the cards in the set’s card-list.

Contestants are free to create whatever card they see fit for that slot in the card-list, keeping in mind the surrounding cards. As the contest progresses, the card-list will become more and more defined, guiding the contestants’ choices.

The theme of our set is Decipher! You're free to interpret this how you want, but in my mind, I found myself going down one of two rabbitholes, those being...
  • the secretive, possibly Intelligence based path, or
  • the keyword path (keyword's being the key to deciphering ciphers)
Not every card has to fit the theme, of course, but it’s something to keep in mind when coming up with entries.

Each week a poll will go up for the previous week's entries. Simply vote for one you like the most. In the event of a tie, I'll let a random result generator make the decision.

Last week's winner...

Congratulations to WeyounsLastClone and his Alluring Distraction for becoming the twentieth card to enter the set.


Last week's entries to pick from for Card #11...
[Evt] 2 Indomitable
Assault. Maneuver. To play this event, you must command three Drones. Plays in your core. When lose command of this event, place it on the bottom of your deck.
Order - Execute an order on an Abduction, Assault, or Maneuver event in your core.
"We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back."
[Evt] 3 *Dire Warning

Temporal.
Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each Harbinger dilemma on an opponent's mission.
When your Harbinger dilemma is revealed, randomly select an opponent's personnel facing that dilemma to be stopped.
“We need to talk, captain.”
Notes:

Gives a little boost to Harbinger dilemma piles... of course there's nothing stopping you from playing it with a non-Harbinger dilemma pile just to mess with your opponent either. :shifty:
[Evt] (0) Espionage
Plays on your non- [Rom] mission worth 35 points or less. When you play this choose an opponent's mission. Your [Rom] Intelligence personnel may attempt this mission using those requirements.
Romulan spies are everywhere.
[Evt] (0) Business Priorities
Crime. To play this event, you must command a Thief or Smuggler at an opponent's mission. Place this event on that mission. When a player completes this mission, he or she loses 5 points and all other players score 5 points. When another mission is completed, remove this event from the game.
"Sorry. I'm afraid I can't leave the Badlands right now. Important business. You understand."
[Int] Ankari Spirit Ceremony
When your Treachery personnel is facing a dilemma, choose one: each of your non-Treachery personnel are Integrity +1 until the end of the dilemma; or download two Nucleogenic cards.
"They even performed one of their sacred rituals to invoke spirits of good fortune from another realm... But these weren't spirits, they were nucleogenic life forms."



This week’s contest is...

Card #28!

Card #27's the Ferengi-affiliated personnel, Zek, Visionary, and Card #30's the Romulan-affiliated personnel, Shinzon, New Power Rising, so this has fall in between. That leaves you with:
  • a [Fer] personnel (after Zek, Visionary - tricky, but not impossible)
  • a [Kli] personnel
  • a [NA] personnel
  • or a [Rom] personnel (before Shinzon, New Power Rising)
Closing date: Saturday 19th September(ish - I'm now running this to the weekends, as my weeks are now busier than they have been).

Good luck!

Note: This'll be a 36 card set.

Decipher Card List
Number - Name - Type - Contestant - Week it won
1. Assuring Distraction (Dilemma) - WeyounsLastClone - 20
2. Cascade Failure (Dilemma) - WeyounsLastClone - 10
3.
4.
5. Political Pressure (Dilemma) - WeyounsLastClone - 17
6. Regional Dispute (Dilemma) - MattgomeryScott - 4
7.
8. Dataport (Equipment) - Naetor - 16
9. Encryption Codes (Equipment) - WeyounsLastClone - 2
10.
11. THE SUBJECT OF THIS WEEK'S VOTE
12.
13.
14.
15. •Mouth of the Wormhole, Quark's Bar (Mission) - Naetor - 15
16.
17. •Rukani Sector, Commandeer Federation Vessel (Mission) - GooeyChewie - 6
18.
19. •Borg Queen, Unique (Personnel - Borg) - rferries - 8
20. •Data, Resisting Temptation (Personnel - Borg) - rferries - 14
21. •Eleven of Twenty-Three, Decryption Drone (Personnel - Borg) - MattgomeryScott - 1
22. Kanon Fodar (Personnel - Cardassian) - MattgomeryScott - 7
23. •Vornar, Loyal Glinn (Personnel - Cardassian) - Naetor - 14
24. •Alynna Nechayev, Persistent Projection (Personnel - Dominion) - WeyounsLastClone - 11
25. •Cal Hudson, Embittered Colonist (Personnel - Federation) - Danny - 5
26.
27. •Zek, Visionary (Personnel - Ferengi) - Naetor - 18
28. IN CREATION THIS WEEK
29.
30. •Shinzon, New Power Rising (Personnel - Romulan) - Danny - 12
31.
32. Resistance Raider (Ship - Bajoran) - MattgomeryScott - 19
33. •U.S.S. Defiant, Imposing Warship (Ship - Federation) - GooeyChewie - 3
34.
35.
36. •I.S.S. Defiant, Earth Warship (Ship - Starfleet) - Naetor - 9
 
By rferries
 - Beta Quadrant
 -  
#527856
[Kli] 4 •Kathryn Janeway, Resilient Prey
[Cmd] [Voy] Human
•Anthropology •Honour •Law •Leadership •Officer •Security
When you win combat involving this personnel, if she is equipped with a Hand Weapon you may choose one of your non-headquarters missions. The player on your left places the top card of his or her dilemma pile beneath that mission.
"This battle is yours today, but the House of Mo'kai will never yield."
Integrity 7 Cunning 7 Strength 6
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By Naetor
 - Delta Quadrant
 -  
Praetor
2E The Neutral Zone Regional Champion 2020
#527897
[Kli] (5) •Worf, of House Martok
[Cmd] [DS9] Klingon
[SD] 2 Anthropology [SD] 2 Honor [SD] Leadership [SD] Officer
Order- Stop this personnel aboard your ship with Weapons>9 to remove each event and dilemma on this mission from the game.
"Your actions on the Rotarran, at the time I thought they were disloyal, but I have come to realize that your intention was to remind me of my duty as a soldier of the Empire and as a warrior."
I:8 C:5: S:8
Last edited by Naetor on Tue Sep 15, 2020 3:48 am, edited 1 time in total.
 
 - Delta Quadrant
 -  
Community Contributor
#527964
My entry:

[Kli] 1 *Klaang, First Contact

[Stf] [Pa] Klingon

Honour, Intelligence, Navigation,

This personnel is attributes -1 for each completed mission any player commands.

"It's a Klingot."
"A Klingon."


Integrity: 8, Cunning: 7, Strength: 9

Notes:

For the first Klingon that Humans ever encountered (from Enterprise: Broken Bow,) I decided to go with a play on Starfleet's whole completing missions early for bonuses theme. This guy still wants you to get out early, but it's because he gets worse the more missions are completed. Still a 1 cost personnel with initially high attributes and a rare skill combination should be worth the penalty.

All the Best,

Mattgomery Scott.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
Wanderer
2E European Continental Quarter-Finalist 2019
2E British National Second Runner-Up 2019
#528055
[Kli] (3) •D'Ghor, Schemer and Plotter
Klingon
[Stf]
•Acquisition •Leadership •Programming •Treachery
This personnel is attributes +1 for each Commodity you command but do not own.
"It's no accident your family's getting weaker and D'Ghor's family is getting stronger. He's been systematically attacking your family's assets for over five years now."
INT 4 CUN 6 STR 7
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 - Delta Quadrant
 -  
#528259
[NA](3) •Berlingoff Rasmussen
[Pa] Human
Acquisition, Anthropology, Archeology, Engineer, Treachery
Temporal. Thief. When you play this personnel, he has [Fut] instead of [Pa] until the end of your next turn.
Order- Return Berlingoff Rasmussen to hand to take command of an opponent's equipment present.
"You don't like me very much, do you?"
Integrity 3 Cunning 6 Strength 5
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