Each week I'll post the collector’s information for one of the cards in the set’s card-list.
Contestants are free to create whatever card they see fit for that slot in the card-list, keeping in mind the surrounding cards. As the contest progresses, the card-list will become more and more defined, guiding the contestants’ choices.
The theme of our set is Decipher! You're free to interpret this how you want, but in my mind, I found myself going down one of two rabbitholes, those being...
- the secretive, possibly •Intelligence based path, or
- the keyword path (keyword's being the key to deciphering ciphers)
Each week a poll will go up for the previous week's entries. Simply vote for one you like the most. In the event of a tie, I'll let a random result generator make the decision.
Last week's winner...
Congratulations to WeyounsLastClone and his Alluring Distraction for becoming the twentieth card to enter the set.
Last week's entries to pick from for Card #11...
Assault. Maneuver. To play this event, you must command three Drones. Plays in your core. When lose command of this event, place it on the bottom of your deck.
Order - Execute an order on an Abduction, Assault, or Maneuver event in your core.
"We've made too many compromises already; too many retreats. They invade our space and we fall back. They assimilate entire worlds and we fall back."
3 *Dire Warning
Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each Harbinger dilemma on an opponent's mission.
When your Harbinger dilemma is revealed, randomly select an opponent's personnel facing that dilemma to be stopped.
“We need to talk, captain.”
Plays on your non- mission worth 35 points or less. When you play this choose an opponent's mission. Your Intelligence personnel may attempt this mission using those requirements.
Romulan spies are everywhere.
(0) Business Priorities
Crime. To play this event, you must command a Thief or Smuggler at an opponent's mission. Place this event on that mission. When a player completes this mission, he or she loses 5 points and all other players score 5 points. When another mission is completed, remove this event from the game.
"Sorry. I'm afraid I can't leave the Badlands right now. Important business. You understand."
Ankari Spirit Ceremony
When your Treachery personnel is facing a dilemma, choose one: each of your non-Treachery personnel are Integrity +1 until the end of the dilemma; or download two Nucleogenic cards.
"They even performed one of their sacred rituals to invoke spirits of good fortune from another realm... But these weren't spirits, they were nucleogenic life forms."
This week’s contest is...
Card #27's the Ferengi-affiliated personnel, Zek, Visionary, and Card #30's the Romulan-affiliated personnel, Shinzon, New Power Rising, so this has fall in between. That leaves you with:
- a personnel (after Zek, Visionary - tricky, but not impossible)
- a personnel
- a personnel
- or a personnel (before Shinzon, New Power Rising)
Note: This'll be a 36 card set.
Decipher Card List
It is better to fail in originality than to succeed in imitation. ~ HERMAN MELVILLE (1819-1891)