7 •U.S.S. Voyager, On Course For Home
While this ship is at a mission, you may play personnel, personnel, personnel, personnel, and equipment aboard this ship. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard this ship instead. This ship requires one additional damage card to destroy it.
"We're alone, in an uncharted part of the galaxy. We've already made some friends here, and some enemies. We have no idea of the dangers we're going to face, but one thing is clear. Both crews are going to have to work together if we're to survive."
Range 9 Weapons 9 Shields 8
•Caretaker's Array, Find Another Way Home
Diplomacy, 3 Honour, Law, Leadership, Security, and Integrity>42
When your turn begins, if you do not command a headquarters mission or a ship you may download U.S.S. Voyager and place it at this mission. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead.
"We never asked to be involved, Tuvok. But we are. We are."
4 •Kathryn Janeway, Voyager CaptainBonus:
•Diplomacy •Engineer •2 Honour •Law •Leadership •Officer •Science
Commander: U.S.S. Voyager. While this personnel is facing a dilemma at a mission, she is attributes +1 and may meet Acquisition and Treachery requirements using Honour.
"There are three things to remember about being a starship captain: keep your shirt tucked in, go down with the ship, and never abandon a member of your crew."
Integrity 7 Cunning 7 Strength 6
•The Badlands, Maquis Refuge
2 Astrometrics, Navigation, Security, and Cunning>32
Nebula. Each ship at this mission requires one fewer damage card to destroy it. Each personnel you own loses and gains .
"Gul Evek must feel daring today."