For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.

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By Danny (Daniel Giddings)
 - Gamma Quadrant
2E European Continental Quarter-Finalist 2019
2E British National Second Runner-Up 2019
This is okay, right? Riva and Data already exist in 2e, just not these versions of them. Assuming they're okay, I'll post the cards that accompany them :thumbsup:
[NA] (4) •Riva, Conductor
•2 Diplomacy •Honor
This personnel is cost -1 for each Chorister personnel you command. When you play this personnel, you may download up to three Chorister personnel. This personnel is attributes +1 for each Chorister personnel present.
"My Chorus is so attuned, they can hear my thoughts and translate to you."
[NA] (1) •The Scholar, The Dreamer
Chorister. Your Riva present gains Law, Science, and "When this present uses a skill, you may draw a card".
"I represent the intellect, and speak in matters of judgement, philosophy, logic."
[NA] (1) •The Passion, The Libido
Chorister. Your Riva present gains Anthropology, Security and cannot be stopped by dilemmas.
"I am the anarchy of lust, the romantic and the lover. I am also the warrior, the perfect line which never wavers."
[NA] (2) •Harmony, Wisdom and Balance
Chorister. While this personnel or your Chorister personnel present is facing a dilemma, you may discard a card from hand to have that personnel gain a skill from your Riva present until the end of the dilemma.
"I am that which binds all the others together."
[Fed] (4) •Data, A Fine Machine
[Cmd] [TNG]
•Astrometrics •Engineer •Exobiology •Officer •Programming
While this personnel is present with your Riva, if you command no other Chorister personnel, he gains Chorister and Anthropology.
"...but he cannot take the place of my chorus."
INT 6 CUN 10 STR 10
[P] •Solais V, Reconcile Planetary Conflict
[AQ] (30)
Integrity>30 and (2 Diplomacy and 2 Honor or Riva)
When your Chorister personnel attempting this mission is killed by a dilemma, you may download Disadvantage into Advantage and place it in your core.
"They wanted the best. That, according to all reports, is Riva."
[Fed] [NA]
[Int] Personal Briefing
While your Riva is facing a dilemma, you may exclude any number of your Chorister personnel present from random selections until the end of that dilemma.
"Perhaps...Counsellor Troi could escort me."
"This way."
"What about you?"
"At times like this, we become an encumbrance."
EDIT: Updated with full Chorus, mission, and interrupt :thumbsup:
Last edited by Danny on Sun Dec 20, 2020 3:07 pm, edited 3 times in total.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
2E European Continental Quarter-Finalist 2019
2E British National Second Runner-Up 2019
Pazuzu wrote: Sun Dec 20, 2020 2:33 pmFine for me.
Thanks. I wasn't 100%, so thought it best just to check.
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 - Delta Quadrant
[Evt] (1) •The Adventures of Captain Proton
Holoprogram. Plays in your core. When you play an event, you may discard a card from this event to make that event cost -1.
Order- When there are three or more cards on this event, remove them from the game to destroy an event for each card removed.
"Chapter Eighteen: Bride of Chaotica!"

[NA] (2) •Tom Paris, Captain Proton
Human, [Cmd]
Leadership, Navigation, Security
This personnel is attributes +1 for each event you command more than your opponent.
"Welcome to Planet X."
Integrity 5 Cunning 5 Strength 6

[NA] (1) •Harry Kim, Buster Kincaid
Human, [Stf]
Honor, Navigation
When an event in your core is destroyed, you may return this personnel to hand to take that event in to hand instead (or place it in your core again if he was present with Tom Paris).
"What's the plan?"
Integrity 6 Cunning 5 Strength 5

[NA] (4) •Kathryn Janeway, Queen Arachnia
Human, [Cmd]
Anthropology, 2 Diplomacy, Honor, 2 Leadership, Treachery
When you play this personnel, you may reveal the top 2 cards of each player's deck. She is cost -1 for each Event revealed.
"Oh, it looks like a formidable weapon."
Integrity 5 Cunning 7 Strength 5

[NA] (3) •Chaotica, Ruler of the Cosmos
Anthropology, Biology, 2 Leadership, 2 Treachery
While you command no Events in your core (except Holoprograms), this personnel is attributes +2. While your opponent commands no Events in his or her core, this personnel cannot be stopped or killed by dilemma's.
"Power the Death Ray."
Integrity 2 Cunning 7 Strength 5

[NA] (1) •Lonzak, Chaotica's Henchman
Law, Physics, Security
Order- Place this personnel on the bottom of his owner's deck. Each player must return an event in his or her core to hand.
"Halt in the name of Chaotica!"
Integrity 4 Cunning 4 Strength 6

[NA] (1) Satan's Robot
Programming, Security
At the start of your turn, if no opponent's Security is at this mission, you may remove this personnel from the game to destroy each non-Holoprogram Event in each player's core.
Integrity 4 Cunning 5 Strength 7

[S] (3) Photonic War
Randomly select a personnel to be returned to his or her owner's hand. Your opponent may place a Hologram from hand on his or her Holoprogram to kill that personnel instead.
"Your people and the people of Earth have a common enemy."
 - Delta Quadrant
Community Contributor
So I also went with the Xindi, but quite a different take on them. For starters I made the Xindi a Non-Aligned subgroup connected by a keyword (like Khan and co, or the Think Tank,) so you could splash them into any non-Borg deck, but they work best when working together. Much like their fellow 22nd Century residents Starfleet they care about species, but where as Starfleet rewards the player for having a diverse range of species, the Xindi turn their species diversity (and their opponent's species) into a weapon.

Once you have a few of them out you can really start messing with your opponent, making their personnel more expensive, taking out their events en masse, drawing and spending more on dilemmas against them and even hunting down members of specific species with cheap but powerful warships. Also as residents of the Delphic Expanse they get home advantage, able to attempt any mission in the region and travel further within it. Oh yes, and even the opponent's homeworld isn't safe if you manage to Launch a Devastating Attack against it.


[Evt] Parallel Evolution
[S] Near Enemy Homeworld, Launch Devastating Attack
[NA] Degra, Xindi Oppenheimer
[NA] Dolim, Xenophobic Commander
[NA] Jannar, Thoughtful Councillor
[NA] Kiaphet Amman'sor, Councillor Of The Ibix Dynasty
[NA] Rajiin, Xindi Operative
[NA] Shresht, Belligerent Councillor
[NA] Xindi Warship


[Evt] 3 *Parallel Evolution

To play this event you must command 3 Xindi personnel. Plays in your core.
Your Xindi personnel may attempt and complete your Region: Delphic Expanse missions.
When your Xindi personnel is facing a dilemma, you may discard a Xindi personnel of a different species from hand to make him or her gain a skill from that discarded personnel until the end of this mission attempt.


[S] *Near Enemy Homeworld, Launch Devastating Attack

[AQ] [35 points]

Astrometrics, Engineer, Programming, Security, Treachery and Cunning >40

When you complete this mission, choose an opponent's headquarters mission. Randomly select a personnel at that mission to be killed for each different species of personnel who uses his or her skills to complete this mission.

"Open the vortex… Set a course for Earth!"

[Car] [Dom] [Kli] [NA] [Rom]

– 4 –


[NA] 4 *Degra, Xindi Oppenheimer

[Pa] Xindi-Primate

Astrometrics, Engineer, Geology, Leadership, Physics, Science,

When this personnel uses a skill to complete a mission, you may destroy opponent's events with a total cost less than or equal to the number of Xindi personnel of a different species you command. You may do this only once each turn.

“Deploy the weapon.”

Integrity: 4, Cunning: 7, Strength: 5


[NA] 2 *Dolim, Xenophobic Commander.

[Cmd] [Pa] Xindi-Reptillian.

Leadership, Navigation, Officer, Security, 2 Treachery

Commander: Xindi Warship. Xindi.
Order: If you command Xindi personnel of three different species, you may discard a card from hand to begin combat or an engagement involving this personnel. If you win, name a species. Randomly select an opponent's personnel of that species involved to be killed.

“Your traitorous bloodline will end at the tip of my blade.”

Integrity: 1, Cunning: 6, Strength: 7


[NA] 2 *Jannar, Thoughtful Councillor

[Pa] Xindi-Arboreal

Anthropology, Honour, Law, Programming, Science

When you play this personnel you may download Parallel Evolution or a Xindi personnel.

"What we do is for our children's future. Remember that."

Integrity: 6, Cunning: 6, Strength: 5


[NA] 3 *Kiaphet Amman'sor, Councillor Of The Ibix Dynasty

[Pa] Xindi-Aquatic

Acquisition, Diplomacy, Engineer, Leadership, Physics

While you command Xindi personnel of three different species, the first non-Xindi personnel your opponent plays each turn is Cost +1.

"It is easier to count the stars in the sky, than for an Aquatic to come to a decision."

Integrity: 5, Cunning: 7, Strength: 2.


[NA] 2 *Shresht, Belligerent Councillor

[Pa] Xindi-Insectoid

Exobiology, Security, Treachery

When your event or interrupt with “species” in its gametext is about to be destroyed or prevented, if you command Xindi personnel of three different species, you may kill this personnel to prevent that.

“We are acting on behalf of all Xindi.”

Integrity: 4, Cunning: 5, Strength: 5


[NA] 4 *Rajiin, Xindi Operative

[Pa] Oran'taku

Biology, Exobiology, Intelligence, Programming, Telepathy, Treachery

Infiltrator. Xindi.
Order: Name a species present with this personnel. When your opponent begins a mission attempt involving a personnel of that species, you may draw one extra dilemma and spend one extra in total cost on dilemmas for each Xindi personnel of a different species you command (limit 3.) This effect lasts until this order is executed again.

"There's a reason I was taken from my home. I have certain gifts."

Integrity: 4, Cunning: 6, Strength: 6.


[NA] 4 Xindi Warship

[Stf] [Stf]

[Pa] Xindus Class

To staff this ship you must have a Xindi personnel aboard. While you command three different Region: Delphic Expanse missions this ship is Range +2. This ship is Weapons +1 and Shields +1 for each Xindi personnel of a different species you command (limit +5.)

"There are five distinct species of Xindi, and five distinct opinions on which one is dominant."

Range: 6, Shields: 4, Weapons: 4


All the Best,

Mattgomery Scott.
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By winterflames (Derek Marlar)
 - Delta Quadrant
Voyager Episode: Projections

Holoprogram: Voyager Recreation
Seeds or plays on your ship or facility with a Holodeck. Your [Holo] cards with "U.S.S. Voyager" or "Jupiter Station" in lore may report aboard. At the beginning of your turn you may download one such personnel here, you may not play cards "for free" this turn. While two such personnel with Projection in title or lore (or Reginald Barclay) aboard, you may draw one extra card at end of turn, then discard a card.

[Fed] Barclay Projection
[Stf] [Holo] ENGINEER [1E-DQ]
Holographic Projection of Reginald Barclay from Jupiter Station in a faulty holoprogram aboard the U.S.S. Voyager. Somewhat panicky.
[SD] Computer Skill [SD] Anthropology
Integrity 3 Cunning 5 Strength 3

[Fed] Kes Zimmerman
Holographic Projection of Kes from Jupiter Station in a faulty holoprogram. Wife of Doctor Zimmerman.
[SD] Biology [SD] MEDICAL
Integrity 6 Cunning 6 Strength 4

[Fed] Chakotey Projection
[Cmd] [Holo] OFFICER [1E-DQ]
Holographic Projection of Chakotey from U.S.S. Voyager's Engineering. Talked the Doctor out of destroying the holographic Voyager.
[SD] Honor x2 [SD] Leadership
Integrity 8 Cunning 6 Strength 7
By Blueshift
 - Alpha Quadrant
My proposal is dedicated to the minor powers in the Star Trek universe of which we only get a few sketchy informations. All of these, however, are indicated in one or the other episode to have put checks on (Federation) attempts to push back the final frontier.

So the theme is: strange civilizations - putting borders in the final frontier ...

In line with this theme all cards are designed to counter speed decks or destruction decks.
[Inc] Encounter: Gorn Hegemony

[HA] Countdown: 3

Seed or play on table. If opponent destroyed your outpost both players randomly select one personell with leadership. If your Cunning > opponent‘s strength, [Fed] attack restrictions apply for all players.
[Inc] Encounter: Talarian Republic

[HA] Countdown: 3

Seed or play on table. If number of opponent’s ships in play > your ships in play, opponent must probe when initiating battle.
[Bor] [1E-Rom] [Kli] Booby Trap: Attacking Ship is damaged. Attack stopped.
Any other card: Attack proceeds normally.
[Inc] Encounter: Sheliak Directorate

[HA] Countdown: 3

Seed or play on table. Opponent’s first mission attempt adds x Law to mission requirements. X = 1+your Law present. The Sheliak adds [1E-S]
[DL] Sheliak Director for free to any location.
[NA] Sheliak Director

[Cmd] Officer

A typical Sheliak leader, the Director insists on legal process to deal with the irrational behavior of inferior civilizations such as the Federation.

[SD] Law x 3 [SD] May command The Sheliak dilemma as if ship (card text suspended)

Integrity 7, Cunning 7, Strength 6
[Inc] Encounter: Children of Tama


Seed or play on table. Points only count towards winning if each player has built shared mythological reference (=completed at least one mission).
[Inc] Encounter: Tholian Assembly


Every time opponent downloads ship you may [DL] Tholian Web.
[1E-Int]Tholian Web

The Tholian Web was an energy net deployed by Tholian starships to immobilize enemy vessels.

Play on any ship. Ship is stopped for one turn. (Cannot be nullified.)
Last edited by Blueshift on Thu Dec 24, 2020 5:44 pm, edited 2 times in total.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
Community Contributor
1E American National Second Runner-Up 2020
Introducing the lost [OS] [Fed] that didn't make it into The Cage or anywhere else in the [OS] block: The SPACE HIPPIES

First, the main cast:
[Fed] Dr. Sevrin
[Cmd] [OS] [V.I.P.]
Tiburonian research engineer renowned in the fields of acoustics, electronics, and communications. He started the philosophical movement One. Currently searching for the mythical planet Eden.
[SD] ENGINEER [SD] Physics x2 [SD] Music
[SD] Treachery x2 [DL] The Way to Eden

Integrity 2 Cunning 10 Strength 6
[NA] Tongo Rad
Son of the Catullan Ambassador to the Federation. Followed Dr. Sevrin in his search for Eden.
[SD] Astrophysics [SD] Biology [SD] SCIENCE
[SD] V.I.P. (if opponent is playing [Fed] )
[DL] Open Diplomatic Relations

Integrity 5 Cunning 9 Strength 7
[Fed] Adam
Highly talented musician that followed Dr. Sevrin in his search for Eden. He reaches.
[SD] Music x2 [SD] Computer Skill
[SD] Biology [DL] Commandeer Ship
[SD] May use Music in place of Diplomacy

Integrity 4 Cunning 6 Strength 8
[Fed] Irina Galliulin
[Stf] [OS] [SCIENCE]
Former cadet who dropped out of Starfleet Academy to follow Dr. Sevrin in his search for Eden. She was once romantically involved with Ensign Chekov.
[SD] Biology [SD] Exobiology [SD] Music
[SD] Treachery [SD] If present with Ensign Chekov, both are attributes +2

Integrity 3 Cunning 7 Strength 5
And now the setting:
Botanical Survey
Neutral Zone Region • Eden Study corrosive flora first identified in the 23rd Century.

Biology x2 + SCIENCE + Physics [35]
No [Fed] Facilities allowed here.
[Fed] [1E-Rom]
Span 4
And finally, the plot:
[Obj] The Way to Eden
Seeds or plays on table, then place on Eden. [Fed] ships you own may not stop here (but may "fly by"). Your Hidden Fighter is canceled. Your Commandeer Ship gains [Countdown 3] and does not require an empty ship if 3 Music present with your Computer Skill personnel aboard. When your Dr. Sevrin (or personnel who names him in lore) helps solve this mission, kill all such personnel in solving away team and score points (doubled if a [Fed] ship you control is in orbit here). [15]
So the goal is to get bonus points by solving Eden with the hippies, which kills them. It can't be too easy though, so you can't have a [Fed] Outpost there, nor can you just roll over with a [Fed] ship (or "find" one with Hidden Fighter) - you have to Commandeer your opponent's ship (turning it [Fed] ) or get help from some other affiliation - but get fewer bonus points for your trouble. Fortunately, Tongo Rad can enable you to get aboard your opponent's ship and put on a "concert" to distract the crew while you take over and fly to Eden. But the concert can only last so long, so eventually your opponent will get their ship back.

There's a lot of work here, but it should a) be worth it by allowing a 2-mission win and b) be a lot of fun!

Thanks to Pazuzu for running this again. I wish everyone a Merry Christmas and a Happy New Year! :cheersL:

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