For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
 
By rferries
 - Beta Quadrant
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#597445
[Evt] 2 Boarding Party
Manoeuvre. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. If you win, place any number of your involved personnel aboard an opponent's involved ship, unstop those personnel, then you may download an Assault, Capture, or Infiltration card.
[Evt] 2 Morale Victory
Assault. Manoeuvre. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Leadership personnel. If you win, unstop each personnel and ship you command, and those cards are attributes +1 until end of turn.
[Evt] 1 Superior Weaponry
Plays in your core. Whenever win combat involving your Hand Weapon, you may shuffle an Assault card from your discard pile into your deck, then draw a card.
[Evt] 1 Superior Forces
Plays in your core. Whenever win an engagement involving two or more of your ships, you may shuffle a Manoeuvre card from your discard pile into your deck, then draw a card.
[Evt] 1 Tactics
Plays in your core. Whenever you use a card to begin combat or an engagement, you may make each random selection made by that card your choice. This effect lasts until the end of that combat or engagement.
[Evt] 1 Tactical Cloaking
Plays in your core. Each of your Cloaking Device ships is Weapons+1 and Shields-1.
[P] •Founders' Homeworld, Battle of the Omarion Nebula
[GQ] 50
2 Astrometrics, 2 Navigation, 2 Security, and Strength>48
Nebula. Region: Omarion Nebula. Whenever an engagement begins, each player at that mission may have one of their ships at that mission join that engagement.
"They're dead. You're dead. Cardassia is dead. Your people were doomed the moment they attacked us."
Any affiliation may attempt this mission.
Span 2
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