#4229
We have all seen that every once in a while we got a new 2E card that had a 1E version. Well, all I’m going to do is take all of the remaining cards and remake them as 2E cards. I plan on making most cards from a gameplay standpoint like the designers would, so no overpowering mechanics if I can help it. I will also not be creating any new icons or keywords. I will try and stick with the spirit of the card though. Afterwards, I would love feedback and will even alter the card further and save the collaborated results for comparison if the case arises.
Skip:
none
Original:
Injector Assembly One
SON’A PARTICLE COLLECTOR
Specialized ship designed to collect metaphasic radiation particles from the ring system of the Ba’ku planet – a procedure tested extensively by Ru’afo in simulations.
[May report to location of your Son’a ship.]
[] [[SD] Collect Metaphasic Particles]
[RANGE 4] [WEAPONS 3] [SHIELDS 4]
2E Equivalent:
3 •Injector Assembly One
Particle Collector
You may play this ship to the same mission as your Li’seria. When you complete a planet mission, if this ship is at that mission, for each skill used by a personnel that costs 4 or more, place the top card of an opponent’s dilemma pile beneath that mission.
“The injector performs perfectly in every simulation…â€
[RANGE 3] [WEAPONS 1] [SHIELDS 4]
Notes:
The Son'a have an easier time getting the ship to a mission. Otherwise, you can always build it and try to drain an opponent's dilemma pile of cards. The "4 or more" sort of fits the idea of old people.
Next: The Other Half
Skip:
none
Original:
Injector Assembly One
SON’A PARTICLE COLLECTOR
Specialized ship designed to collect metaphasic radiation particles from the ring system of the Ba’ku planet – a procedure tested extensively by Ru’afo in simulations.
[May report to location of your Son’a ship.]
[] [[SD] Collect Metaphasic Particles]
[RANGE 4] [WEAPONS 3] [SHIELDS 4]
2E Equivalent:
3 •Injector Assembly One
Particle Collector
You may play this ship to the same mission as your Li’seria. When you complete a planet mission, if this ship is at that mission, for each skill used by a personnel that costs 4 or more, place the top card of an opponent’s dilemma pile beneath that mission.
“The injector performs perfectly in every simulation…â€
[RANGE 3] [WEAPONS 1] [SHIELDS 4]
Notes:
The Son'a have an easier time getting the ship to a mission. Otherwise, you can always build it and try to drain an opponent's dilemma pile of cards. The "4 or more" sort of fits the idea of old people.
Next: The Other Half