For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
 
 - Alpha Quadrant
 -  
#520
Hello,
I've been working on dream cards for a little while. Some serious stuff, and some silly stuff. But I still think some ideas are quite good. Enjoy!

Jean-Luc Picard Q’s puppet
4 Fed tng com
Commander : USS enterprise D
Anthropology, diplomacy, honor, law, leadership, officer
When you play a Q card, you may discard a Q card to draw a card.
When this personnel is about to be stopped or killed by a dilemma, you may destroy a Q card to prevent this.
6-6-6

Miles O’brien Undercover operative
4 Fed ds9 Staff
Infiltrator Thief
If present with a thief personnel, loses Fed and becomes N-A
Intelligence, Engineer, Honor, Treachery
Order: if present with an opponent personnel, discard a crime card to place an event or a Thief personnel on top of his owner’s deck
4-6-5

Chakotay Renegade
2 Fed earth voy fut com
Anthropology, diplomacy, leadership, officer
You may play this personnel aboard Delta flyer
When you play this personnel, you may download tampering with time.
When a personnel present stops to tamper with time, you may look at one extra card.
4-6-6

Harry Kim Renegade
3 Fed voy earth fut Staff
Astrometrics, physics, programming, science
You may play this personnel aboard Delta flyer
If this personnel is stopped, while facing a dilemma, destroy a temporal event to unstop this personnel and have him join the mission attempt (if present) and gain a skill of your choice.
4-6-5

Kathryn Janeway Admiral from the future
2 Fed voy earth fut Com
Leadership, officer, diplomacy, science
After you declare a Parting shot, kill this personnel to score 5 points (if opponent is playing Borg, shuffle this personnel into your deck instead)
6, 6, 5

Neelix Federation ambassador to the Delta quadrant
3 fed voy staff
Anthopology, acquisition, diplomacy, exobiology, honor, navigation
If no non-talaxian present on a delta quadrant planet, once per dilemma, a voy personnel facing a dilemma may gain one of this personnel skill until the end of the mission attempt.
6, 6, 5


And here's the more silly stuff:

More means more fun
Event, unique
Cost: 0
Play in your core
If your play deck and discard pile contain at least 50 cards, your personnel and ships are attributes +1.

Variety is the key
Event, unique
Cost: 0
If your dilemma deck contains at least 40 cards, you may draw one extra dilemma each time you draw dilemmas.

Playing to win
Event, unique
Cost: 3
Play in your core.
Whenever you are about to draw dilemma, you may declare that you will stop the attempt. If you do, and your opponent doesn’t not complete the mission during this attempt, return one dilemma you played to your dilemma deck. If your opponent proves you wrong, consume 2.

Playing for fun
Event, unique
Cost: 3
Play in your core.
Whenever your opponent is about to draw dilemma, you may declare that you will succeed in your mission attempt. If you complete this mission during this attempt, you may move one dilemma beneath this mission to another incomplete mission. If you don’t, your opponent may return two dilemmas beneath this mission to his dilemma deck.

No discrimination
Event, unique
Cost: 2
If you command three headquarters, your personnel may ignore race-related dilemma. You may destroy this dilemma when you complete a 45 points or more mission to score 10 points.


A little too much cheese
Interrupt
Play after an away team succeed a mission attempt in which more than two dilemmas were played. Stop as many personnel as the number of dilemma played.

Way too much cheese
Event, unique
Cost: 2
Decay: 5
Whenever you fail a mission attempt in which dilemmas were played, place a card from your hand on this event. When this event is destroyed because of its decay, your opponent consume 2 on one of your incomplete missions.

Luck of the draw
Interrupt
Name a card. Discard the top ten card of your deck. Download the named card.

Where is my ship?
Event, unique
Cost: 0
Decay: 8
At the start of your turn, if you command no ship, place the top card of your deck on this card.
Order: destroy this event, download a ship with a cost less than the number of cards on this event, place it at your headquarters.

Desperate measures
Event, unique
Cost: 4
Before you draw dilemmas, determine X. Your dilemmas gains consume X, you may draw X extra dilemmas and spend X extra points on dilemmas.

In the interest of fairness
Dilemma
Dual
Cost: 3
This dilemma is cost -2 if you went second this game.
Randomly stop a personnel.

Shipyards
Event
Cost: 2
Decay: 3
Whenever you play a ship, you may place the top card of your deck on this card.
If this card is destroyed because of its decay, draw five cards and gain 5 build points.

War time
Event
Cost: 2
Play in your core
If you control more than two ships, any one ship may join an engagement you began. Unstop that ship at the end of the engagement.

Close game
Interrupt
Choose one: one of your ships gets range +1; one of your personnel gets attributes +1.

Walk in the park
Interrupt
If you just succeeded a mission attempt in which no dilemma were played, restore your attempting ship range.

Fashion victims
Event
Cost: 2
Replicate: discard a Fed personnel.
To play, requires 3 Fed personnel.
If, among Fed personnel you command, you can see three or more different uniform types, your Fed personnel are attributes +1 until the end of turn.

Crappy ending
Interrupt
To play, requires 3 StFl personnel.
Dowload William T Riker or Deanna Troy, you may then play them at your headquarters.

Such a crappy ending
Event
Cost: 3
To play, requires 3 Tng personnel.
You may play StFl personnel at your headquarter. They are treated as holograms.

This is indeed a disturbed universe
Event
Cost: 0
To play, requires 3 Mir personnel.
You may play Baj, Car, Fer, Kli Mir personnel at Mouth of the wormhole. Whenever you play a personnel you could not normally play, your opponent may draw a card.

Let’s take our time
Event
Cost: 0
Play in your core.
This game isn’t ended until a player completes all of his missions. Compare total points for the win.
Last edited by stéphane on Fri Dec 21, 2007 11:55 pm, edited 1 time in total.
 
By Foreman
 - Gamma Quadrant
 -  
#540
Where is my ship?
Event, unique
Cost: 0
Decay: 8
At the start of your turn, if you command no ship, place the top card of your deck on this card.
Order: destroy this event, download a ship with a cost less than the number of cards on this event, place it at your headquarters.
It would awesome if your opponent was using this card, and then he cards that are palced on it were his ships. :lol:

He should have played with this card too.

(0) Event
Ohh nevermind, there it is.
To play this event, you must own ship on your "Where is my ship?". Put that ship in your hand. Destroy this event.
In the interest of fairness
Dilemma
Dual
Cost: 3
This dilemma is cost -2 if you went second this game.
Randomly stop a personnel.
I think this is actually the best of the cards you made. Any idea what the picture would be? Maybe Will and his dad playing Anbo-jyutsu.
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