For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#188469
Something slightly different this time, a Homefront Expansion for the Honorverse Dream Cards.
Honorverse key:
Affiliations -
[Man] The Star Kingdom or Star Empire of Manticore
[Gra] The Protectorate of Grayson
[Hav] The Republic or People's Republic of Haven
[Sol] The Solarian League
[Mesa] The Republic of Mesa or the Mesan Alignment
[And] The Andermani Empire
[Sil] The Silesian Confederacy
[Mas] Masada (thinking about just shuffling this into [NA] )
[Ere] The Republic of Erewhon
[Tor] The Kingdom of Torch
[NA] Non-Aligned worlds or individuals

Factions:
[Man] Manticoran Alliance
[Mesa] Mesan Alignment
[Ball] Audubon Ballroom
[ESN] Elysian Space Navy
[GA] Grand Alliance

Keywords:
Noble: a member of an established nobility, often accompanied by a title or heir to a title.
Monarch: hereditary head of state, either despotic or parliamentary.
Legislaturalist: a member of the ruling class of the original People's Republic of Haven.
Committee Member: a member of the Committee for Public Safety.
Ex-peep: former citizen of the People's Republic of Haven. Also captured, liberated or defected ships.
Ex-slave: former genetic slave belonging to Manpower or one of its affiliates.
Opposition: member of the political group in opposition to the current sitting government of either Manticore or Grayson.
Steadholder: a feudal lord of a Steadhold on the planet Grayson.

Homefront: Honorverse
Dilemmas:
[P] Treecat Security
After the Yawata Strike Treecats became more involved in interstellar politics, providing bodyguards for all highly placed personnel in the Grand Alliance.
If Treachery present, away team stopped. Unless 2 Alpha -line personnel, or 4 Intelligence or 3 Empathy, place dilemma on mission. All Infiltrators and Assasins at this location are exposed and are attributes -2 .

[S] Unseen Strike
Mesans and Honor Harrington have at least 3 things in common: genetic engineering, an intense and all consuming hatred for each other, and an ability to strike at thier opponent while keeping thier presence unknown.
Your opponent may download 2 Cruisers with crew (maximum 4 personnel) and may initiate battle immediately. Cannot get passed if opponent controls a cruiser at this location.

[D] Programmed Assasin
Throughout the decades leading to the First Havenite War, Haven became known across the sector for its assasins. In less than a decade Mesa's virus assasins surpassed anything Haven could have acomplished.
Opponent may download an Assasin card here. One VIP or Officer here is killed (random selection). Must have 2 Intelligence or 4 Security to get passed.

Doorways:
[Door] Manticoran Wormhole Junction
Seeds or plays on Manticoran Wormhole Junction. Any ship with Warshawski may "transit" between this location and any other Manticoran Wormhole location (or vice versa) by using 2 Range. Any [Man] player may, once per turn, download with crew a [Man] frieghter or Transport (limit 2 personnel, must include matching commander) in place of thier normal card play, which must then "transit" the Wormhole if able.

[Door] Wormhole Bridge
Seeds or plays on your Bridge location. Any ship with Warshawski may "transit" between this location and any matching Bridge location (or vice versa) using 2 range. If you control a facility here your Warshawski Freighters or Transports may report here for free once per turn.

Events:
[Evt] Captain's Log

[Evt] Havenite Civil War
The Havenite government changed hands several times during the Havenite Wars. The Legislaturalists, the Commitee for Public Safety, St. Just, and the Republic all had to fight for control, not to mention popular uprisings and political manipulation.
Plays on any Haven-System location. When your Havenite ship destroys another Havenite ship, remove the destroyed ship from the game to score 5 points. When your Havenite personnel kills another non-captive Havenite personnel, place the killed personnel out of play to score 2 points. (Unique.)

[Evt] Dissention and Unease
Every ruling government has is opposition, every political movement has it fanatics. Sometimes dissention and fanaticism can be deadly, sometimes it can reap change.
Plays on table. Your Opposition, Dissidents and Rebels are Integrity +1 and may report for free to thier Homeworld, Once per turn.
Last edited by winterflames on Sun Oct 21, 2012 11:46 am, edited 2 times in total.
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#188636
Facilities :
[Gra] Conclave of Steadholders
Seeds or plays on Grayson. May coexist with any number of Stations. Once per turn one [Gra] Protector, Steadholder, uniques Armsman, or HQ card may play here for free. Once per turn, in place of your card play you may download an Armsman related to your Steadholder or Heir here (or vice versa).
Headquarters Shields 40

[Hav] The Octagon
Seeds or plays on Haven. Once per turn one [Hav] Admiral, VIP, unique Intelligence or HQ card may play for free here. Your [Hav] Battleships may report here for free once per turn and are attributes +1.
Headquarters Shields 38

[Man] Crown Royal Palace
Seeds or plays on Manticore. May coexist with HMSS Haephestus. Once per turn one [Man] Noble, Admiral, Ambassador, unique Treecat, or HQ card may play for free here. Once per game you may download Economic Pressure.
Headquarters Shields 42

[Man] ❖ Junction Fort
Seed one or play later at a non-Beowulf-System Manticore Wormhole location. May coexist with one other station. May battle against non-[Man] ships, even if unoccupied.
Station Weapons 10 Shileds 20

[NA] ❖ Occupied Station
Seed one or play on any [NA] [S] mission (except a Manticore-, Haven-, or Sol-System location). Your Pirate, Slaver, Smuggler, Thief, [NA] Civilian, and [Mesa] personnel, [NA] and [Mesa] Ships, and equipment may report here (once each turn. one such personnel or ship may do so for free).
Station Weapons 4 Shields 15

[Neu] ❖ Astrocontrol
Seed one or play later at any Bridge or non-Manticore-System Wormhole location. May coexist with one Station. Once every turn, if your Weapons here are greater than Opponent's may prevent that player's ships' Transit here. Navigation and Astrocontrol personnel may report aboard (For free, once each turn).
Station Shiields 15

[Sol] Chamber of Worlds
Seeds or plays on Earth. Once per turn one [Sol] Mandarin, Admiral, Representative, or HQ card may play here for free. Your Political cards may play for free once per turn if you have a [Sol] VIP here with Politics x2 and Greed or Treachery.
Headquarters Shields 40
Last edited by winterflames on Sun Oct 21, 2012 10:35 am, edited 1 time in total.
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#191607
Seek Beurocratic Aid
[P] Old Terra, Sol System Seek aid from Solarian homeworld ruled by eternal beurocracy.
Intelligence x3 OR (Treachery x2 + Politics x2) OR (Diplomacy x2 + Politics x2) OR Acquisition x3
Any away team with an Ambassador (Except [Sol] ) may attempt.
Span 2 [30 pts]

Assassinate Key Politician
[P] Manticore, Manticore System Remove key figure from Manticoran homeworld, permanently.
Assassin + Treachery x2 + Cunning >40
When you complete this mission, kill one [Man] Politics personnel here.
[Hav] [Mesa] [NA] [Sol]
Span 3 [35 points]

Sell Technology
[P] Haven, Haven System. Sell military technology to the festering economy of the Havenite homeworld.
(Engineer + Acquisition + Cunning >30) OR (Treachery x2 + Greed x2 + Cunning >30)
[Mesa] [NA] [Sol]
Span 3 [30 pts]

Seek Alliance
[P] Grayson, Yeltsin System. Offer alliance to Grayson homeworld in centuries long blood feud.
(VIP x2 + Diplomacy x2 + no females in Away Team) OR (Admiral + Ambassador + any Honor Harrington)
[Hav] [Man] [NA]
Span 3 [35 pts]

Seek Shortcut
[S] Manticoran Wormhole Junction, Manticore System. Transit via largest known wormhole junction to increase profits.
Navigation x2 + Freighter or Transport with Warshawski + (2 [Equ] or 2 Civilian)
Any crew may attempt this mission.
Span 5 [30 pts]
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By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#206829
[Neu] ❖ Cutter
Shuttlepod
Smallest shuttlecraft carried by most interstellar vessels. No impellers, limited range and life-support, but quite handy for transorbital, ship-to-ship, and ship-to-station traffic.
[No req] Reports for free to you ship with one or more staffing icon. All copies of Cutter you own Become that ship's affiliation for rest of game. May be carried by and launch from ships with Tractor Beam. May land and take off once per turn.
R-1 No W No S

[Man] ❖ HMS Star Knight
Star Knight -class Heavy Cruiser.
Most modern class of Heavy Cruiser available to Manticore at the beginning of the First Havenite War.
Stats coming soon.

[Hav] ❖ PNS Mars
Mars-class Heavy Cruiser
Most powerful, most modern class of Heavy Cruiser available to the People's Republic of Haven at the beginning of the Second Havenite War. Overpowered impellers and massive Tractor redundancy made them ideal for carrying pods.
Tractor Beam x2, once per ship battle, may dowload Missile Pods here.
Stats coming soon.

[Sol] ❖ SLNS Indefatigable
Indefatigable -class Battlecruiser
Most modern class of Battlecruiser available to the League during the Manticoran Crisis. Horrendously outgunned by most Grand Alliance Heavy Cruisers. Over-manned and missile light.
Stats coming soon.
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