#400208
Welcome to Fill in the Blank Season 2: Chain of Command!
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
This week’s winner is… MattgomeryScott!
Here are this week’s entries:
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s contest is...
Card #3! This card must come between Command Codes (Dilemma - Card #2) and Requested and Required (Dilemma - Card #5). This card must be a dilemma.
Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.
The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).
This week’s winner is… MattgomeryScott!
MattgomeryScott wrote: 3 *Chain of Command
Plays in your core. When your personnel is facing a dilemma, he or she may gain a skill from your personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott
Here are this week’s entries:
Entry A wrote: 5 •Fek'lhr, Guardian of Gre'thor
Hologram
•Acquisition •Anthropology •Law •Security •Telepathy •3 Treachery
Whenever a Treachery Klingon is discarded or killed, place it under your Qo'noS.
This personel is attributes +1 for each card under your Qo'noS. While you have six or more cards under your Qo'noS, this personnel cannot be killed or stopped.
"Ah, but I am... I am the Guardian of Gre'thor. Where the dishonored go when they die."
Integrity 1 Cunning 10 Strength 10
Entry B wrote: 3 •Dathon, His Eyes Red
Image
, Tamarian
2 Anthropology Honor Leadership Officer
Commander: Tama.
When this personnel is about to be killed, if your non-Tamarian is present, you may remove this personnel from the game to score 5 points.
Integrity 7 Cunning 5 Strength 6
" '...he who was my companion through adventure and hardship, is gone forever.' "
Entry C wrote: (3) •Jennifer Sisko, Defiant Professor
Human
•Astrometrics •Engineer •Physics •2 Science
When you discard an card from hand, you may draw a card. This personnel is Integrity +4 when present with a Sisko.
"How did you learn to cook like this?"
"Well, all Sisko men have the cooking gene. You should try my Dad's shrimp Creole."
"Maybe one day I will."
I:4 C:7 S:5
Entry D wrote: (2) •Henry Starling, Microcomputer "Revolutionary"
Human
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief. When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
Entry E wrote: (2) •Alidar Jarok
"Sublieutenant Setal"
Leadership Navigation Officer Security Treachery
Admiral. Dissident. When this personnel uses a skill to solve a non- mission, you may place him in your discard pile to score 10 points.
"What I did had to be done. But to never again see the firefalls of Gath Gal'thong, and the spires of my home as they rise above the Apnex Sea at dawn. It's a bitter thing to be exiled from your home."
Integrity 3 Cunning 6 Strength 6
Entry F wrote: 1 *Kespar, High Ranking Slaver
Image
Orion
Acquisition, Leadership, Navigation, Transporters, Treachery
Commander: Orion Interceptor. Thief. To play this personnel you must command 3 Thief personnel.
When you win an engagement involving this personnel, if each of your ships is a ship, you may destroy your Crime event to score 10 points.
Integrity: 4, Cunning: 6, Strength: 6
Entry G wrote: (2) •Guinan, Old Friend
El-Aurian
Anthropology, Honor
When your personnel present is about to be stopped or killed by a dilemma, you may shuffle this personnel into your deck to prevent that.
"Do I know you?"
Integrity 8 Cunning 7 Strength 4
Entry H wrote: (2) •Tam Elbrun, Symbiotic Savior
Betazoid
2 Diplomacy 2 Telepathy
Commander: Gomtuu. While this personnel is facing a dilemma, he and each of your Telepathy personnel present may meet Integrity requirements using Cunning.
"Finally all the voices are silent. Only Tin Man speaks to me now. Don't you see, Data? This is where I belong."
Integrity 4 Cunning 7 Strength 5
Please remember to vote for one of these entries in your post, referencing the entry’s letter.
This week’s contest is...
Card #3! This card must come between Command Codes (Dilemma - Card #2) and Requested and Required (Dilemma - Card #5). This card must be a dilemma.
"Save your strength. There'll be another time. The princess - you have to take care of her. You hear me?" -Han Solo to Chewbacca, ESB