For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#400208
Welcome to Fill in the Blank Season 2: Chain of Command!

Each week I will post the collector’s information for one of the cards in the set’s cardlist. Contestants are free to create whatever card they see fit for that slot in the cardlist, keeping in mind the surrounding cards. As the contest progresses, the cardlist will become more and more defined, guiding the contests’ choices.

The theme of our set is Chain of Command. Not every card has to fit the theme, of course, but it’s something to keep in mind when voting. Speaking of voting, as per normal each contestant will vote for one of the previous week’s entries (with the exception that as the contest runner, I will vote ONLY in the case of a tie).

This week’s winner is… MattgomeryScott!
MattgomeryScott wrote: [Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott








Here are this week’s entries:
Entry A wrote: [Kli] 5 •Fek'lhr, Guardian of Gre'thor
[Cmd] Hologram
•Acquisition •Anthropology •Law •Security •Telepathy •3 Treachery
Whenever a Treachery Klingon is discarded or killed, place it under your Qo'noS.
This personel is attributes +1 for each card under your Qo'noS. While you have six or more cards under your Qo'noS, this personnel cannot be killed or stopped.
"Ah, but I am... I am the Guardian of Gre'thor. Where the dishonored go when they die."
Integrity 1 Cunning 10 Strength 10
Entry B wrote: [NA] 3 •Dathon, His Eyes Red
Image
[Cmd] , Tamarian
[SD] 2 Anthropology [SD] Honor [SD] Leadership [SD] Officer
Commander: Tama.
When this personnel is about to be killed, if your non-Tamarian is present, you may remove this personnel from the game to score 5 points.
Integrity 7 Cunning 5 Strength 6
" '...he who was my companion through adventure and hardship, is gone forever.' "
Entry C wrote: [NA] (3) •Jennifer Sisko, Defiant Professor
[AU] Human
•Astrometrics •Engineer •Physics •2 Science
When you discard an [AU] card from hand, you may draw a card. This personnel is Integrity +4 when present with a Sisko.
"How did you learn to cook like this?"
"Well, all Sisko men have the cooking gene. You should try my Dad's shrimp Creole."
"Maybe one day I will."

I:4 C:7 S:5
Entry D wrote: [NA] (2) •Henry Starling, Microcomputer "Revolutionary"
Human
[Stf] [Pa]
•Engineer •Programming •Science •Treachery
Commander: Aeon. Thief.
When this personnel uses a non-listed skill to complete a mission, if he is equipped with an equipment, score 10 points and/or draw a card. You may do this only once each mission attempt.
"Give me some credit, Captain. I did pretty well for a primitive."
INT 4 CUN 6 STR 5
Entry E wrote: [Rom] (2) •Alidar Jarok
"Sublieutenant Setal"
[Cmd]
[SD] Leadership [SD] Navigation [SD] Officer [SD] Security [SD] Treachery

Admiral. Dissident.
When this personnel uses a skill to solve a non- [Rom] mission, you may place him in your discard pile to score 10 points.

"What I did had to be done. But to never again see the firefalls of Gath Gal'thong, and the spires of my home as they rise above the Apnex Sea at dawn. It's a bitter thing to be exiled from your home."

Integrity 3 Cunning 6 Strength 6
Entry F wrote: [NA] 1 *Kespar, High Ranking Slaver

Image

[Cmd] [Pa] Orion

Acquisition, Leadership, Navigation, Transporters, Treachery

Commander: Orion Interceptor. Thief. To play this personnel you must command 3 Thief personnel.
When you win an engagement involving this personnel, if each of your ships is a [NA] ship, you may destroy your Crime event to score 10 points.

Integrity: 4, Cunning: 6, Strength: 6
Entry G wrote: [NA] (2) •Guinan, Old Friend
[Pa] El-Aurian
Anthropology, Honor
When your personnel present is about to be stopped or killed by a dilemma, you may shuffle this personnel into your deck to prevent that.
"Do I know you?"
Integrity 8 Cunning 7 Strength 4
Entry H wrote: [NA] (2) •Tam Elbrun, Symbiotic Savior
Betazoid
[SD] 2 Diplomacy [SD] 2 Telepathy
Commander: Gomtuu. While this personnel is facing a dilemma, he and each of your Telepathy personnel present may meet Integrity requirements using Cunning.
"Finally all the voices are silent. Only Tin Man speaks to me now. Don't you see, Data? This is where I belong."
Integrity 4 Cunning 7 Strength 5


Please remember to vote for one of these entries in your post, referencing the entry’s letter.



This week’s contest is...

Card #3! This card must come between Command Codes (Dilemma - Card #2) and Requested and Required (Dilemma - Card #5). This card must be a dilemma.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#400209
Dilemmas:

1. By the Book
WeyounsLastClone wrote: [D] (2) By the Book
Your opponent may choose a personnel who does not have a skill to complete this mission to be stopped.
"You're hiding... hiding behind rules and regulations."
By WeyounsLastClone
2. Command Codes
CaptMDKirk wrote: [S] 1 Command Codes
Image
This dilemma's owner names two different numbers from 0 to 7. Unless you reveal two cards from hand with costs equal to those numbers, choose a [Cmd] personnel to be stopped. If no personnel were stopped by this dilemma, this dilemma returns to its owner's dilemma pile.
"Enter access code."
"Omicron-omicron-alpha-yellow-daystar-two-seven. Enable."

By CaptMDKirk
3. *in creation*
4.
5. Requested and Required
CaptMDKirk wrote: [S] 2 Requested and Required
Image
Unless you choose to stop the corresponding Commander of this ship, randomly select a [Cmd] or Officer personnel to be stopped and place this dilemma in your core. Ships you command without their corresponding Commanders aboard are attributes -1.
"Computer, transfer all command codes..."
By CaptMDKirk
6.
7. Wounded
WeyounsLastClone wrote: [S] (2) Wounded
Randomly select a [Cmd] personnel to be stopped. Unless that personnel has Honor or Treachery, this dilemma returns to its owner's dilemma pile.
"I'm not going to win this one, am I. Chief?"
By WeyounsLastClone
8.

Equipment:

9. Data’s Head
Danny wrote: [Equ] (3) •Data's Head
Equipment
If you command Data, place this equipment in its owner's discard pile. When you play this equipment, name a unique personnel. While present with the named personnel, that personnel is Cunning+10 and gains Programming.
"You must now change the input matrix in my secondary optical port and then connect the ODN conduit."
By Danny
10.

Events:

11. Authorization Accepted
CaptMDKirk wrote: [Evt] 2 •Authorization Accepted
Image
Event
Plays in your core. When you are about to destroy an event in your core to pay its cost, you may stop your Commander aboard his or her corresponding ship and destroy this card to pay that cost.
"Identify for retina scan... Security scan approved."
By CaptMDKirk
12.
13. Captain Picard Day
nalan bal wrote: [Evt] 1 • Captain Picard Day
To play this event, you must command three [TNG] personnel. Plays in your core.
At the start of each player's turn, if that player commands a ship with its matching
commander aboard, he or she may draw a card.
"Oh uh... Yes it's a... it's for the children. I'm a... I'm a role model."
"I'm sure you are. Starfleet out.
"
By nalan bal
14. Chain of Command
MattgomeryScott wrote: [Evt] 3 *Chain of Command

Plays in your core. When your [Cmd] personnel is facing a dilemma, he or she may gain a skill from your [Stf] personnel present. This effect lasts until the end of that dilemma. You may do this only once each turn.
Order: Choose your Admiral, General or Legate. He or she gains a skill from your [Cmd] personnel present. This effect lasts until this order is executed again.
“A good officer has to respect the chain of command.”
By Mattgomery Scott
15. Receive Mission Specialist
Danny wrote: [Evt] (5) Receive Mission Specialist
Download a unique personnel with a cost of 4 or less who could be played at your headquarters mission, then place them on your ship. When that personnel uses a skill to complete a mission this turn, score 5 points. You may do this only once per mission attempt. Destroy this event.
"And we've got a passenger for you."
"What sort of passenger?"

By Danny
16.
17.

Personnel - Bajoran

18. Rinnak Pire
GooeyChewie wrote: [Baj] (2) Rinnak Pire
Bajoran
[Cmd]
[SD] Acquisition [SD] Navigation [SD] Officer [SD] Programming
While this personnel is aboard your non-unique [Baj] ship, this personnel is the corresponding Commander of that ship.
Captain of a Bajoran transport that docked at Deep Space 9 in 2369. Commanded all manner of Bajoran vessels during his long and successful career.
Integrity 6 Cunning 5 Strength 6
By GooeyChewie
19. Varani, Masterful Musician
WeyounsLastClone wrote: [Baj] (2) •Varani, Masterful Musician
Bajoran
Anthropology, Archeology, Diplomacy, Honor
When you play this personnel, discard the top card of your deck. Each player may take a card of that type from their discard pile into hand.
"As a token of friendship, I would like to give you this."
Integrity 7 Cunning 6 Strength 5
By WeyounsLastClone
Personnel - Borg:

20. Hawkutus, One With the Borg
Naetor wrote: [Bor] (2) •Hawkutus, One With the Borg
[Stf] Borg
[SD] 2 Navigation [SD] Officer [SD] Security
Drone. You do not own this personnel. No dilemmas may be prevented and overcome except using Adapt.
TASK: Maintain interplexing beacon uplink. Stomp face.
I:5 C:5 S:5
By Naetor
21.

Personnel - Cardassian:

22. Radshert
MattgomeryScott wrote: [Car] 2 Radshert

[Stf] [TN]

Astrometrics, Geology, Exobiology, Security,

When your Gul or Founder is randomly selected by a dilemma, this personnel is selected instead.

“Low ranking Cardassian soldiers are expected to 'volunteer' for any difficult or dangerous missions their superiors may encounter. This situation didn't get any better once the Dominion arrived.”
Integrity: 6, Cunning: 5, Strength: 6
By: Mattgomery Scott
23.
24.
25.

Personnel - Dominion:

26. Ru’afo, Vengeful Ahdar
CaptMDKirk wrote: [Dom] 4 •Ru'afo, Vengeful Ahdar
[Cmd] , Son'a
[SD] Astrometrics [SD] Biology [SD] Exobiology [SD] Leadership [SD] Officer [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Li'seria. When you play this personnel, each player discards a card for each [Fed] mission.
"The Federation will never know what happened here."
Integrity 1 Cunning 8 Strength 7
By CaptMDKirk
Personnel - Federation:

27. Edward Jellico, Experienced Commander
Danny wrote: [Fed] (3) •Edward Jellico, Experienced Commander
Human
[Cmd] [TNG]
•Astrometrics •Diplomacy •Engineer •Leadership •Officer
Commander: U.S.S. Enterprise-D.
While attempting a [Car] mission, this personnel is Cunning +1 for each dilemma beneath this mission (limit +3).
"If the Cardassian Union truly wishes to discuss peace, they can send someone who can negotiate in a civilised manner."
INT 7 CUN 6 STR 6
By Danny
Personnel - Klingon:

28. B’Etor, Trilithium Dealer
Naetor wrote: [Kli] (4) •B'Etor, Trilithium Dealer
[Cmd] Klingon
[SD] Acquisition [SD] Anthropology [SD] Leadership [SD] Physics [SD] Science [SD] 2 Treachery
Commander: Ch'Joh
Order- Return Lursa to hand to place an event in hand that can play in your core in your core.
"I hope for your sake you were initiating a mating ritual."
I:2 C:6 S:6
By Naetor
29.
30. *in voting*
31.

Personnel - Romulan:

32. Tomalak, Influential Commander
WeyounsLastClone wrote: [Rom] (4) •Tomalak, Influential Commander
Anthropology, Diplomacy, Leadership, Navigation, Officer, Treachery
Commander: Deranas. When you play this personnel, he is cost -1 for each Neutral Zone mission in play. While this personnel is at a [Fed] mission, he and the ship he is aboard are attributes +1.
"...Then he is but the first to fall, Picard."
Integrity 4 Cunning 6 Strength 7
By WeyounsLastClone
33.
34.

Ships - Romulan:

35. Deranas, Unwelcome Presence
Danny wrote: [Rom] (6) •Deranas, Unwelcome Presence
[Cmd] [Stf] [Stf] [Stf]
D'deridex Class
Cloaking Device. When you play this ship, name a skill. While you are attempting a Region: Neutral Zone mission, if this ship is at that mission, you may meet requirements of the named skill using Diplomacy instead.
"Captain Picard, my apologies. Had I known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
RNG 7 WPN 9 SHD 9
By Danny
Ships - Starfleet:

36. Enterprise, Trailblazer
MattgomeryScott wrote: [SF] 4 *Enterprise, Trailblazer

[Cmd]
[Pa] NX Class

While your Corresponding Commander is aboard this ship, it is attributes +2.
While your Corresponding Commander is aboard this ship, each [SF] [Stf] personnel (except [AU] and MACO personnel) aboard this ship is attributes +1.

"I hope nobody is in a big hurry to get home. Starfleet seems to think that we're ready to begin our mission."

Range: 6, Weapons: 5, Shields: 5.
By MattgomeryScott
 
 - Delta Quadrant
 -  
Community Contributor
#400405
Yay, I actually managed to win another one of these. :D

Vote: B

My Entry:

[S] 2 Conflicting Orders

Unless you have more [Stf] than [Cmd] personnel, or exactly one personnel with Leadership or Officer, randomly select three personnel to be stopped. For each of those personnel that has a [Cmd], randomly select a card from hand to be placed on top of your deck.

"Mr. Data, you were ordered to rendezvous with the fleet at Gamma Eridon. Acknowledge."
"Stand by, captain. Mr. Hobson, prepare to fire."
"Didn't you hear?! Captain Picard wants us –"
"Fire."


Notes: Hopefully the wording works. The idea is to punish decks which are “top heavy” (lots of [Cmd] and few [Stf] ) unless they have one person to take charge (“exactly” has been used on a couple of events, but its not been used on a dilemma before. I think I'm using it right here, but not sure.) And if you fail, someone has to clean up the mess.

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#400440
Vote: G
[S] 2 Mutiny
Your Commanders aboard their corresponding ship are stopped. Unless you have total Integrity on your Honour personnel > total Cunning and Strength on your Treachery personnel, randomly select a Commander, [Cmd] personnel, or Leadership personnel to be killed, then all your other personnel are stopped.
"Mutiny on a Federation starship? That's shocking. It's unthinkable. And yet you've never mentioned it."
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By CaptMDKirk (Matt Kirk)
 - Delta Quadrant
 -  
Continuing Committee Member - Retired
Architect
#400538
Vote E
[S] 0 Decontamination
Image
This dilemma is cost +1 for each dilemma beneath this mission. Unless you have 2 Biology and Medical or 2 Exobiology and Science, randomly select a personnel to be stopped for each dilemma beneath this mission.
"I believe I've eliminated the pathogen."
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By Naetor
 - Delta Quadrant
 -  
#400563
E

[D] (12) Fatal Greeting
Subtract the total Weapons of your opponent's [Kli] ships from the cost of this dilemma. Place this dilemma in your core. When a player wins an engagement, unstop and restore the Range of each ship involved.
Order- Begin an engagement. If you win, score 5 points and you may remove this dilemma from the game.
"The ideal outcome for any Klingon interaction is battle."
Last edited by Naetor on Tue Oct 24, 2017 3:05 pm, edited 1 time in total.
User avatar
 
By Armus (Brian Sykes)
 - The Center of the Galaxy
 -  
Regent
Community Contributor
#400569
Vote D
[D] (3) Genesis
Image
Randomly select a person with Science or Treachery to be stopped. Unless you have Biology, Physics, and Science or Astrometrics, Treachery, and Cunning>32, your opponent places this dilemma on a [S] mission you command; that mission loses [S] and gains [P]. At the start of your turn, if any player commands a completed [S] mission, or you command no [S] missions, you may remove this dilemma from the game.
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#400600
Vote H
[S] (2) Obsessive Behavior
Place this dilemma on this mission. Each personnel at this mission loses all but his or her second-listed skill. Each personnel at this mission gains two levels of his or her second-listed skill. At the end of this turn, this dilemma is overcome.
"With all due respect, you've been cooking the same meal over and over again."
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#400750
I have D&D tonight, so the update will be tomorrow.
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 - Delta Quadrant
 -  
#400803
Vote D

[D](2) Garanian Bolites
Randomly select two personnel. Choose one to lose his or her skills, and the other is attributes -2. These effects last until the end of the mission attempt.
"Something is happening to us!"
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By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#401363
Hey Gooey, when we updating?
 
By rferries
 - Beta Quadrant
 -  
#401976
I have a novel suggestion - constantly having to tabulate the votes and edit the posts must be a pain for GooeyChewie. I propose that the duties of making the new post fall on whomever wins the most recent one. In this way the workload is disseminated, and GooeyChewie could cast actual votes rather than just tie-breakers.
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#401977
rferries wrote:I have a novel suggestion - constantly having to tabulate the votes and edit the posts must be a pain for GooeyChewie. I propose that the duties of making the new post fall on whomever wins the most recent one. In this way the workload is disseminated, and GooeyChewie could cast actual votes rather than just tie-breakers.
I like this idea better than what I had planned (an unhelpful tumbleweed gif). :wink: :thumbsup:
 
 - Delta Quadrant
 -  
Community Contributor
#401989
rferries wrote:I have a novel suggestion - constantly having to tabulate the votes and edit the posts must be a pain for GooeyChewie. I propose that the duties of making the new post fall on whomever wins the most recent one. In this way the workload is disseminated, and GooeyChewie could cast actual votes rather than just tie-breakers.
Looks at rferries post....

Looks at who won last contest....

You just want me to return to running Dream Card Contests, don't you! :shifty:

But yes, I agree sharing the work load is a good idea if GooeyChewie wants to. I know from experience how time consuming running a dreamcard contest can be.

I'm unfortunately not really in a position to help much due to my health (which is why Thematic and Collective Endeavour rather faded away, though if someone's interested in reviving either of them they're welcome to PM me and I'll send over the ideas file.) But I could try putting something together this week if Gooey agrees and lets me know what number is next.

An alternative would be to put together a group of volunteers who are interested in helping to run dream card contests, and could either take turns doing it or have different roles. e.g. One person is scorekeeper, one person gathers together the entries for voting, one person writes the post etc.

I've seen it work well for the weekly Community Challenges for a computer game I play. Everyone contributes ideas and discusses them, and people take it in turns to run the challenges.

All the Best,

Mattgomery Scott.
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By GooeyChewie (Nathan Miracle)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
Architect
#402221
I have to admit, life has gotten extremely busy for me, and I would not be opposed to somebody else taking the reigns.
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