frakkingoff wrote:MidnightLich wrote:
There is one support card for the mechanic that works very close to how Mission Specialist Works. Calling it a new mechanic is a simple term that isn't accurate, as this is really just a new lore reference.
Ok, but presumably this support card is going to confer benefits to Natives, giving them some kind of extra power - which should probably be taken into account when designing Native cards, right?
Yes, but I'll make sure you know exactly what the card does before we start design. In fact, while the finished text isn't done yet, here is a run down of what the "native" card does:
- It has two modes, seed or play.
- If seeded, you can't also seed (or have seeded) Assign Mission Specialists.
--- When seeded, you can download up to two
personnel that are natives*.
--- Any time a native* personnel helps solve their native mission, score 5 points.
- If played, you may download one
personnel that is a native*.
--- You can play AMS during the game, just not seed it.
*A native is a personnel who, in their lore, names a non-homeworld planet mission that has "23rd century" in its lore.
-crp