#458686
Another dilemma I've learned not to put in new players' piles over the years is Timescape. I've yet to have a new player read that text and not think that it will stop the attempt on its own.
Fritzinger wrote:Throwing dilemmas just to find out what they do. That's something I've seen in demos but I never thought about it like that. Thanks!I generally won't even show dilemmas to the newbie until the first player attempts a mission. Just a few turns of "Play and Draw" first, to get the hang of that. Then "here are the orders you can 'execute', let's do a mission attempt". Usually it'll be me attempting first (since I'll go first in order to demonstrate how to spend counters), and I'll explain dilemmas while they're looking at the dilemmas they drew to stop me ("you'll notice these have a cost too... and they have icons that match the mission icons..."). And, with the demo piles, as long as they match the mission icon and spend all the counters they can, even if they don't read the dilemmas' text, they're almost guaranteed to stop me on my first attempt.
Another dilemma I've learned not to put in new players' piles over the years is Timescape. I've yet to have a new player read that text and not think that it will stop the attempt on its own.