Kander77 wrote:Mine are a bit weird.
Kivas Fajo Collector
Wormhole
Female Love Interest/Garbage Scow
Q's Tent
Prefix Code Transmission
Reasons
Kivas Fajo - Collector
From the first set onward this was an amazing draw engine. It was included in nearly every deck I played.
Wormhole(pre-errata)
This card made my battle decks possible. Load all in one ship and just use a wormhole or two and I'm everywhere. I can catch the fastest mission solvers and there was no where you could hide. Different quadrant? no problem. Different time line? Sure, I'll meet you there!
Female's Love Interest & Garbage Scow
This card was another critical card in my deck building. For my battle decks it stopped you from quickly solving missions and allowed me to swoop in and blow your stuff up, if I already hadn't. In speed solvers it stalled you just long enough for me to solve my stuff and win. (but this was mostly for battle decks)
Q's Tent
This card single handily allowed you to account for so many different decks out there. Got a card that you don't want to clog your deck? Q's Tent. Need a certain tech card to stop a artifact or deck? Q's Tent. Need a place to put
Dixon Hill so you can solve the dumbest missions out there? Q's Tent.
Prefix Code Transmission
Now I'll admit this card was only in my Hirogen battle deck for 1 main reason, to blow up other Hirogen ships. At the time Hirogen was a widely played affiliation and I had trouble targeting their ships. But with 2
Olarra's and my carrier ship the Kazon Warship (plus Prefix Code Transmission) I would be able to target anything they had to offer.
Plus this card allowed me to do something I'll remember forever. It allowed me, on the first turn of the game, to blow up Mike Harrington's
Husnock Outpost in 1 shot.