commdecker wrote:I have one error to report, and three feature requests.
E. The auto-loaded Trouble pile contains 17 troubles, and "1 BaH" instead of "...At Manheim's Lab".
Confirmed - I somehow mixed up the internal numbering and hence BaH! I'll fix that asap.
commdecker wrote:1. The auto-loaded Trouble pile does come in when you select New Game. I think it would be helpful if it also appeared when you simply start Lackey or the Tribbles plugin, since that is in all other respects a new game.
Unfortunately this is not possible (at the moment). Whenever Lackey starts it seems to open an empty pane instead of employing the "New Game" mechanism. I'll talk with the developers about that.
commdecker wrote:2. The auto-loaded Trouble pile is not shuffled. I think it should be, like your deck (and, AFAICR, most other piles across Trek plugins).
Again, this feature is not available at the moment, but I'll ask about it.
commdecker wrote:3. The cards can only be placed on the playmat in certain grid locations. While that's a good thing (because it makes it easy to have an actual pile, with each card exactly and completely covering the one before it), the columns of the grid are too coarse. If I put two cards "next to" each other horizontally, they are separated by what looks to be two card widths. If this space could be diminished to half a card width, it would double the number of columns where cards could be placed. This is helpful at round cleanup, where the person who went out places the cards from their play pile into columns by denomination so we can count the points. And with the new set, the playmat at round end has gotten more crowded. It used to have just the cards from that winner's play pile. Now it also includes:
- the used stack of active troubles;
- each player's Fizzbin cards that don't leave their play pile (unless that player has put them in Aside instead);
- the Ante pot (which, so far, we have kept as a separate pile per player rather than labeling each card).
I can reduce the grid spacing a bit and would ask players to check if those new presets do fit better.
As I have to check with the developer of LackeyCCG I'll issue an update after I hear back from him, so if anyone has other requests please let me know as soon as possible.