#501618
Welcome to today's First Edition Friday Question, where you get a chance to answer questions that will help shape the future of First Edition. If you'd like to catch up on previous entries, here's a list of all of my previous Friday Questions:
Hello everyone, and welcome to this week's Friday Question. Today, I want to talk about dilemmas that are "almost good" - that are playable in some decks, in some situations, but usually get cut from your best decks. Specifically, I want to know about the space/planet - also known as dual - dilemmas that you think are almost there in terms of power.
What are your favorite "almost good" S/P dilemmas?
For this question, I want you to set aside the S/P dilemmas that are good, or that you can always include in your decks. For example, if you look at the ten (10) most popular dilemmas, seven (7) of them are S/P. Those aren't the dilemmas I want to hear about, so you can leave Dead End, Rules of Obedience, and Faux Pas off your lists.
I do want to hear about the S/P dilemmas you almost always try to use, but cut because they aren't quite good enough. Maybe they're missing a little something - a kill instead of a stop, two stops instead of one. Whatever it is, there's a reason it's almost good enough, and those are the dilemmas I want to hear about today.
So dig through your binders, pull up some recent decks you've played, or just start surfing through the site. I want to know which space/planet dilemmas you think are almost good.
Have a great weekend,
-crp
Hello everyone, and welcome to this week's Friday Question. Today, I want to talk about dilemmas that are "almost good" - that are playable in some decks, in some situations, but usually get cut from your best decks. Specifically, I want to know about the space/planet - also known as dual - dilemmas that you think are almost there in terms of power.
What are your favorite "almost good" S/P dilemmas?
For this question, I want you to set aside the S/P dilemmas that are good, or that you can always include in your decks. For example, if you look at the ten (10) most popular dilemmas, seven (7) of them are S/P. Those aren't the dilemmas I want to hear about, so you can leave Dead End, Rules of Obedience, and Faux Pas off your lists.
I do want to hear about the S/P dilemmas you almost always try to use, but cut because they aren't quite good enough. Maybe they're missing a little something - a kill instead of a stop, two stops instead of one. Whatever it is, there's a reason it's almost good enough, and those are the dilemmas I want to hear about today.
So dig through your binders, pull up some recent decks you've played, or just start surfing through the site. I want to know which space/planet dilemmas you think are almost good.
Have a great weekend,
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.