#504175
If Emergent Lifeform is that last dilemma at a mission will TNG Borg complete their objective or is the ship at a different mission before/when the scouting attempt ends?
Latok wrote:If Emergent Lifeform is that last dilemma at a mission will TNG Borg complete their objective or is the ship at a different mission before/when the scouting attempt ends?Scouting would be complete.
Scouting would be complete.I appreciate the answer, but I'm not sure that this gets at the precise difficulty.
If the dilemma moved you (because you could move/had range) you would just need to go back to complete the objective.
princedetenebres wrote:your answer is step 5 in dilemma resolution - summaryScouting would be complete.I appreciate the answer, but I'm not sure that this gets at the precise difficulty.
If the dilemma moved you (because you could move/had range) you would just need to go back to complete the objective.
The question is one of timing, because have the ability to complete an objective once scouting is complete if they have a staffed cube there right?
So how does that work timing-wise? Scouting is complete when no dilemmas remain because of Relentless. But the Consume objective requires that the staffed cube be present.
So, does the dilemma text have an opportunity to take effect, or is it just immediately game over upon revealing it?
Seems to me that it can't be the latter explanation, as otherwise the last dilemma at such a mission is irrelevant. Yet, the attempt must end to move the ship, right?
So, does Consume/Relentless 'interrupt' (effectively) the resolution of a dilemma?
I guess my initial read would be to split the difference and suggest that scouting would be complete but that there would be no cube staffed present to trigger the objective's requirements (as in this instance it had full range and would be moved -- as it would happen into the welcoming arms of enemy ships). But I fear that that might not be the case for some silly reason that eludes me presently.
princedetenebres wrote:So, does the dilemma text have an opportunity to take effect, or is it just immediately game over upon revealing it?I think the latter explanation is stronger than you think. Recall what Relentless says:
Seems to me that it can't be the latter explanation, as otherwise the last dilemma at such a mission is irrelevant. Yet, the attempt must end to move the ship, right?
Scouting of missions targeted by your Consume objectives is completed at the end of the scouting attempt if no dilemmas remain under mission to be encountered.When the last dilemma is revealed -- say, Scientific Method -- it is removed from under the mission, so there are no dilemmas remaining beneath the mission. But you can't score the mission yet, because the scouting attempt is not over until the encounter with Scientific Method is over.
Emergent Life-form - Place dilemma on ship. Opponent may immediately move ship (if staffed) to another location, using whatever RANGE it has available (opponent may use all, part, or none of the RANGE, i.e., may leave the ship where it is). If ship is removed from mission location, mission attempt ends. Ship and crew are not "stopped."I think it's a fair inference that if you get removed from a location, your scouting attempt also ends, but it would probably be good to have that clarified.
If cure present (ship has a Holodeck and 2
ENGINEER + Astrophysics aboard), discard dilemma. Otherwise, dilemma remains on ship.
If ship not removed from mission location, and cure present (ship has a Holodeck and 2 ENGINEER + Astrophysics aboard), discard dilemma; mission continues.
If ship not removed from mission location, and cure not present, dilemma remains on ship; mission continues.
At start of each of your turns, opponent may move ship again (if staffed) up to its full available RANGE (Ship and crew are not "stopped;" you may use any remaining range later on your turn).
Discard dilemma when cure present (ship has a Holodeck and 2 ENGINEER + Astrophysics aboard), or when countdown expires at end of dilemma owner's 3rd turn.
Armus wrote:This was answered in the DRG with respect to mission attempts:There is a generic statement in the glossary under dilemma resolution that says references to mission attempts also include scouting and commandeering attempts.
Emergent Life-form - Place dilemma on ship. Opponent may immediately move ship (if staffed) to another location, using whatever RANGE it has available (opponent may use all, part, or none of the RANGE, i.e., may leave the ship where it is). If ship is removed from mission location, mission attempt ends. Ship and crew are not "stopped."I think it's a fair inference that if you get removed from a location, your scouting attempt also ends, but it would probably be good to have that clarified.
If cure present (ship has a Holodeck and 2
ENGINEER + Astrophysics aboard), discard dilemma. Otherwise, dilemma remains on ship.
If ship not removed from mission location, and cure present (ship has a Holodeck and 2 ENGINEER + Astrophysics aboard), discard dilemma; mission continues.
If ship not removed from mission location, and cure not present, dilemma remains on ship; mission continues.
At start of each of your turns, opponent may move ship again (if staffed) up to its full available RANGE (Ship and crew are not "stopped;" you may use any remaining range later on your turn).
Discard dilemma when cure present (ship has a Holodeck and 2 ENGINEER + Astrophysics aboard), or when countdown expires at end of dilemma owner's 3rd turn.
Armus wrote:I think it's a fair inference that if you get removed from a location, your scouting attempt also ends, but it would probably be good to have that clarified.I think it's covered by the first bullet point in mission attempt: if nobody is left in a crew at the location to do the mission, the attempt ends. (Likewise, if the ship explodes, the attempt ends.)
Fezzik wrote:Why do you wear a mask? Were you burned by acid, or something like that?
Westley wrote:Oh no. It's just that they're terribly comfortable. I think everyone will be wearing them in the future.
The essence is correct, though there is a slight error. Relentless does not require a ship to be at the location for scouting to complete, only that no dilemmas remain at the end of a scouting attempt. The Consume objectives are what care if the ship is there and would not be completed if the only staffed Borg Cube at the location was moved away by Emergent Life-Form.He right.
*dramatic noise* *suspends play* 0KF19 Kaiserfe[…]