For posting text-only dream cards (no graphical cards or links to sites hosting such cards) and for speculation on future sets.
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 - Delta Quadrant
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Community Contributor
#518817
rferries wrote: For you: Moab IV.

[P] 2 'Masterpiece' Society

Your personnel with a skill required by this mission are attributes -2 and cannot lose skills while facing this dilemma. Unless you have Engineer and Cunning > 30 or Diplomacy and Integrity > 28, all your personnel are stopped and this dilemma returns to its owners dilemma pile.

"Oh, that's perfect."
"What?"
"If the answer to all of this is in a VISOR created for a blind man who never would have existed in your society."


For you: Ankaran flu

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#519138
[P] 1 Ankaran Flu
Unless you have Biology and Exobiology or 2 Medical, randomly select a personnel to be stopped and place this dilemma on this mission. Whenever a mission attempt begins at this mission, place this dilemma on the top of your opponent's dilemma stack.
"The Tattooed Terror has put more men in sickbay than the Ankaran flu."
For you: Krayton personnel.
 
 - Delta Quadrant
 -  
Community Contributor
#519187
[Fer] 1 Nibor

[Stf] Ferengi

Navigation, Programming, Security, Transporters

Security guard aboard the Krayton. Served with Tog during the Lwaxana Troi incident. Played chess with William Riker. Isn't bragging about the outcome.

Integrity: 3, Cunning: 3, Strength: 6

Notes:

Pretty much a 1E conversion. His stats are terrible, but at least he's cheap. :D

Next up: Transuranic

All the Best,

Mattgomery Scott.
User avatar
 
 - Delta Quadrant
 -  
#519190
[S] •Paulson Nebula, Evade Borg Cube
[AQ] [50 pts]
2 Astrometrics, 2 Navigation, 2 Physics, and Cunning >42
Nebula. When a ship moves here, unless it has 4 Navigation aboard, it is stopped.
"Eighty two percent dilithium hydroxyls. Magnesium, chromium. It should provide an effective screen against their sensors, Captain."
Span: 4

Next one: Justice
 
By rferries
 - Beta Quadrant
 -  
#519200
[P] •Rubicun III, Edo Homeworld
[AQ] 35
Diplomacy, 2 Honor, Law, Leadership, and Integrity>34
Dilemmas requiring Diplomacy or Law are cost -1. While this mission is complete, your Honour personnel gain Diplomacy and Law.
"There can be no justice so long as laws are absolute. Even life itself is an exercise in exceptions."
[Fed]
Span 2
For you: Robert Levinson.
User avatar
 
By winterflames (Derek Marlar)
 - Delta Quadrant
 -  
#519730
[Int] Interrupt
Commercial Transport Database
CD:2
Governments often track commercial traffic to support anti-smuggling and search and rescue operations.
Plays on a transport, freighter, or merchant ship. Ship and crew stopped for countdown if Smuggling or an Arms Dealer aboard. OR Plays on your freighter, transport or merchant ship that is about to be destroyed. Ship and crew in stasis. Crew may be rescued or captured by a different staffed ship here when count down expires, ship is then destroyed.

For you: link
 
 - Delta Quadrant
 -  
Community Contributor
#520370
winterflames wrote: For you: link
That was a tough one, so had to do a bit of lateral thinking. :shifty:

[D] 2 Niche Interest

Randomly select a personnel to be stopped. Unless you have the skills and keywords on the stopped personnel, randomly select a second personnel to be stopped.

"Think of it as, uh, one part basketball, one part swimming… and one part wrestling."
"And I thought it was just a bunch of guys screwin' around in a pool."


Notes:

One of your personnel start nattering on about their obscure hobbies, and unless there's someone else who has it in common, some poor soul gets cornered and spends the rest of the mission attempt having the finer points of water polo explained to them. :wink:

Next up: NX

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#520376
[SF] 3 NX Class
[Cmd]
[Pa] NX Class
While you command a completed space mission, this ship is cost -1. This ship is the corresponding ship of each [SF] Commander aboard.
"This is an NX class starship. Take a good look, because you'll be seeing more of them."
Range 6 Weapons 5 Shields 5


For you: discommendation.
 
 - Delta Quadrant
 -  
Community Contributor
#520558
rferries wrote: For you: discommendation.
[Kli] 4 *Worf, "Son of a Traitor"

[Cmd] [TNG] Klingon

Anthropology, 2 Honour, Law, Security

When your [TNG] or [Kli] personnel present is facing a dilemma, you may make this personnel lose all Honour to meet Treachery requirements of that dilemma with Honour instead. This effect lasts until the end of this turn.

"tlhIH ghIj jIHyoj."
"biHnuch"

Integrity: 8, Cunning: 5, Strength: 8

Notes: The lore is the ritual words used when a Klingon is discommendated. They translate as:

"I fear your judgement."
"Coward"

Next up: Chicago Mobs of the Twenties

All the Best,

Mattgomery Scott.
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#520563
MattgomeryScott wrote:Next up: Chicago Mobs of the Twenties
[Equ] (2) •"The Book"
Equipment
Artifact. (To play this card, you must have completed a mission requiring Acquisiton, Anthropology, or Archaeology.) Each of your Assassins, Smugglers, Thieves, and Law personnel with Treachery present are Integrity -1 and Cunning +1.
"They evidently seized upon that one book as the blueprint for an entire society."
For you: Enolian shuttle
 
 - Delta Quadrant
 -  
Community Contributor
#520570
Danny wrote:For you: Enolian shuttle
[NA] 3 Enolian Shuttle

[Stf] [Stf]
[Pa] Enolian Shuttlecraft

This ship is cost -1 for each personnel you own in your opponent's brig.
This ship is Range +1 for each [NA] [Pa] personnel aboard (limit +3.)

Small shuttlecraft utilized by some Enolians, but not by the Enolian Guard. Capable of warp speed and equipped with fore and aft particle cannons. It is capable of holding at least sixteen occupants.

Range: 5, Weapons: 5: Shields: 5

For you: Celtris III

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#520622
[P] •Celtris III, Cardassian Snare
[AQ] 35
Diplomacy, Intelligence, Security, Treachery, and Cunning>34
You may attempt and complete this mission using your [Fed] personnel with these requirements: Geology, Leadership, Medical, Security, and Integrity>34. When you complete this mission, you may download a Capture card, a Punishment card, or Rescue Captives.
"It's a trap!"
[Car]
Span 2
For you: Luria.
 
 - Delta Quadrant
 -  
Community Contributor
#520693
rferries wrote: For you: Luria.
This one was surprisingly fun to do (once I realised it was Morn's homeworld.) :D

[P] *Luria, Attend Will Reading

[AQ] 35 points

Anthropology and (Diplomacy, Law and Integrity >33 OR Acquisition, Programming and Cunning > 36.)

When you complete this mission each player may choose one: Download an artifact; score 5 points; or draw cards till you have 7 cards in hand.

Luria: Attend will reading on homeworld of species with notoriously large families.

Any non- [Bor] affiliation may attempt.

Span: -2-

Next up: Neocortex

All the Best,

Mattgomery Scott.
 
By rferries
 - Beta Quadrant
 -  
#520716
I love the idea of everyone being left something in the will :D
[Evt] •1 Kataan Probe
Plays on your incomplete space mission. While your personnel are attempting this mission, your opponent may draw one extra dilemma and spend one extra on dilemmas. While this mission is complete, your unique [Cmd] personnel gain Anthropology and you may play Artifacts as though you commanded a completed mission requiring Anthropology.
"The probe is emitting an unusual particle stream."
For you: bureaucracy.
User avatar
 
By Danny (Daniel Giddings)
 - Gamma Quadrant
 -  
2E British National Runner-Up 2021
#520746
rferries wrote:I love the idea of everyone being left something in the will :D
Seconded :thumbsup:
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