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By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#540158
Interesting. As said, don't yet do any ship swapping (but don't lose persona swapping!). Still, an interesting read!

One question:
Boffo97 wrote: Mon Jan 18, 2021 8:01 pm * Design a new seedable side deck Doorway, but have the side deck start out empty. Whenever you do a persona swap, you can put the card you're replacing under this Door instead of in your hand. And you can swap from side deck to persona swap again. Maybe also let the doorway to allow you to twice per game download a different version of a personnel you already have in play for a persona swap.
Would the first function of this [Door] be to limit hand size? Say, for scorched? Or what else?
The second function seems very useful to me. (And powerful? At least for :borg: ?) Fascinating...

How about seeding your personas in the side deck, so you don't draw into them at the wrong moment? Not sure what the other implications could be, though.
Perhaps discard a card to take one from the side deck, to demand a cost? Or was there a specific reason why you wanted to seed this side deck empty?
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By edgeofhearing (Lucas Thompson)
 - Second Edition Art Manager
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Community Contributor
#540160
AllenGould wrote: Tue Jan 19, 2021 12:06 am
[Fed] U.S.S. Enterprise (Premiere), [Fed] U.S.S. Enterprise (Chain of Command), and [Fer] U.S.S. Enterprise (20th Anniversary)
Setting aside the Ferengi version, the deckbuilder suggests this is a pretty even matchup and I'm not sure why - the CoC version downloads Wall of Ships which gets you either another Enterprise or a stat bump that makes up for the lower specs. So either people actually are playing both (swapping to Premiere to up the stats after firing the download), or - and this is my guess - the deckbuilder stats are skewing to all those OTSD/Premiere events ;)
[/quote]

As someone who has used the premiere -D in a non-premiere/OTSD event, here's why:
  • Some jerk made me skip a turn once for forgetting to reclaim a card from Containment Field at the start of my turn, and since then I've been reluctant to use cards with SD icons that just equate to +1 shields.
  • ... and the other TNG-icon Enterprises require AU icon, which that deck not only didn't have, it couldn't even play cards with them. So Wall of Ships really was just +1 shields.
  • I also ran out of space in my tent.
  • I have a foil premiere U.S.S. Enterprise. I wanted to use it.
  • The deck is literally called "Nostalgia".
That deck has been copied a few times, so that may have some effect on the premiere prevalence.
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By edgeofhearing (Lucas Thompson)
 - Second Edition Art Manager
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Community Contributor
#540161
edgeofhearing wrote: Tue Jan 19, 2021 10:43 am
AllenGould wrote: Tue Jan 19, 2021 12:06 am
[Fed] U.S.S. Enterprise (Premiere), [Fed] U.S.S. Enterprise (Chain of Command), and [Fer] U.S.S. Enterprise (20th Anniversary)
Setting aside the Ferengi version, the deckbuilder suggests this is a pretty even matchup and I'm not sure why - the CoC version downloads Wall of Ships which gets you either another Enterprise or a stat bump that makes up for the lower specs. So either people actually are playing both (swapping to Premiere to up the stats after firing the download), or - and this is my guess - the deckbuilder stats are skewing to all those OTSD/Premiere events ;)
As someone who has used the premiere -D in a non-premiere/OTSD event, here's why:
  • Some jerk made me skip a turn once for forgetting to reclaim a card from Containment Field at the start of my turn, and since then I've been reluctant to use cards with SD icons that just equate to +1 shields.
  • ... and the other TNG-icon Enterprises require AU icon, which that deck not only didn't have, it couldn't even play cards with them. So Wall of Ships really was just +1 shields.
  • I also ran out of space in my tent.
  • I have a foil premiere U.S.S. Enterprise. I wanted to use it.
  • The deck is literally called "Nostalgia".
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By Armus (Brian Sykes)
 - The Center of the Galaxy
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Regent
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#540162
edgeofhearing wrote: Tue Jan 19, 2021 10:44 am
  • Some jerk made me skip a turn once for forgetting to reclaim a card from Containment Field at the start of my turn, and since then I've been reluctant to use cards with SD icons that just equate to +1 shields.
What tournament was this? If it was Worlds, then maaaaybe it was justifiable. If it was a local that person needs to chill TF out.

Because yeah, that's a jerk move. There's technically correct, and there's hey-this-is-a-game-lets-keep-things-in-perspective correct. While tagging you for not grabbing your cards is probably the former, it's nowhere near the latter.

Now if you used 3 [DL] and did it to yourself, that's on you (I've seen that done in a YOLO FTW turn but the guy's opponent had it locked up on his next turn anyway so there wasn't going to be a "skipped turn" because the game was over), but that doesn't sound like what happened here.
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First Edition Rules Master
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Continuing Committee Member - Retired
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#540163
Armus wrote: Tue Jan 19, 2021 10:52 am
What tournament was this? If it was Worlds, then maaaaybe it was justifiable. If it was a local that person needs to chill TF out.
Well, I'd say it also depends on what game they're playing. If you're playing the balls-to-the-wall super-awesome-speed-deck and carving through the local like Conan the Salaryman in a three-hour meeting? I think it's fair to make you pump the brakes. :)
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By Boffo97 (Dave Hines)
 - Gamma Quadrant
 -  
Retired Moderator
#540166
SudenKapala wrote: Tue Jan 19, 2021 4:48 am \Would the first function of this [Door] be to limit hand size? Say, for scorched? Or what else?
Yeah, I'm thinking right now as is, people won't want to use a lot of persona versions because Scorched Hand will cause them to have a very bad day if they do.
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#540176
patrick wrote: Tue Jan 19, 2021 1:17 pm But Containment Field's "reclaim two cards" isn't optional, is it?
It's not optional, but it *is* "up to two", so reclaiming zero is a legal option.
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By Armus (Brian Sykes)
 - The Center of the Galaxy
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Regent
Community Contributor
#540179
AllenGould wrote: Tue Jan 19, 2021 2:42 pm
patrick wrote: Tue Jan 19, 2021 1:17 pm But Containment Field's "reclaim two cards" isn't optional, is it?
It's not optional, but it *is* "up to two", so reclaiming zero is a legal option.
Still a dick move in my book.
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#540189
Armus wrote: Tue Jan 19, 2021 2:48 pm Still a dick move in my book.
Still say it depends on the deck and the event. If you're rocking out some Tier-1 broken nonsense to swag all over a local, then heck yeah you should eat that turn.
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By edgeofhearing (Lucas Thompson)
 - Second Edition Art Manager
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Community Contributor
#540191
I apologize, I have derailed this thread. My point is there are reasons (some more legitimate than others) for using the premiere -D over the CoC -D, and not much incentive to switch between them. The main thing with swapping is that, whatever benefit you're getting, it better be worth having a card in your hand that is pretty useless. +1 Range and +1 Weapons isn't the benefit you're looking for.
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By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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Community Contributor
#540221
edgeofhearing wrote: Tue Jan 19, 2021 4:18 pm I apologize, I have derailed this thread.
As thread author, I declare your sidebar Not A Derailment.

I personally tend to use the Premiere Enterprise-D because getting the CoC Ent-D up to snuff isn't worth the Q's Tent slot. The Premiere Ent-D is printed 9-8-9. The CoC Ent-D is 9-8-10 after downloading Wall of Ships, a one-point attribute boost... which can be Kevin'd or whatever anyway.

That said, a persona swap could be nice. Play the CoC 'prize (8-7-9), download Wall of Ships (9-8-10), swap with the Premiere Enterprise, Wall of Ships stays on the new ship, and you've got a cool 10-9-10 ship with multiple matching commander options. If you have a way to cycle the extra Enterprise out of your hand now that it's no longer useful, it might be worth it!
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By Takket
 - Delta Quadrant
 -  
#540227
persona swapping is ultimately not very valuable because of resource management. it makes very little sense to put two similar cards in your deck when you can only play one of them at a time.

no matter how nice the Defiant's persona are, why would i swap them when i could just play Escort Vessel and have two ships in play for the cost of two card draws, rather than one stuck in my hand? I like the stats on that a lot more than either ship by itself.

Also the "start of turn" rules on swapping is silly. It should be at any time (once per turn per persona), that could at least make swapping more valuable and it makes more sense.

I've only ever designed swapping into one deck. It was a [1E-TNG] [Kli] Legitimate Leader deck that used Council of Warriors, so I through in the DS9 Chancellor Gowron since swapping him doesn't break CM and he can [DL] CoW.

Oddly enough it never came up in the tournament because I never drew the Ds9 Gowron at any point.
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By Smiley (Cristoffer Wiker)
 - Gamma Quadrant
 -  
Continuing Committee Member - Retired
#540228
Now I want to design a set of cards to off-load the persona swap rules for any cards (Both the ships and personnel would be fun but also for missions maybe?)
And a bunch of nice ships and personnel to switch with of course. =)
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By SudenKapala (Suden Käpälä)
 - Delta Quadrant
 -  
#540265
BCSWowbagger wrote: Tue Jan 19, 2021 6:31 pm If you have a way to cycle the extra Enterprise out of your hand now that it's no longer useful, it might be worth it!
You could discard it to open Spacedoor... :P (And download, e.g., the Escort that Takket mentioned; but you'd have to enjoy using your card play for a 2nd ship, then.)

(Regarding personnel: side notes. Swapping [EE] Beverly for [1E-TNG] Bev after using her EMH [DL] can be nice against, say, DNA Clues. And for [1E-Fer] , is swapping Quarks not a great free way of having skill versatility? Lumba and Son of Keldar are vastly different.)

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