My
is that the best way to encourage interactions between players when one player is playing
is a new version of the Wormhole Terminus location that allows players to download
Barzan Wormhole.
Best mechanism for this would be a
Wormhole Negotiations II. Just reduce it's value to 30-35 points and make it "any crew can attempt this mission" with a download ability like
Historical Research that lets players grab the wormhole.
Unlike all other interquadrant travel to
, this stable wormhole opens up travel to both players.
would be more like
and
. We might also see some
decks that try to save a seed card by going this route instead. (Currently, you have to use DS9 or
Noah's Mountain retreat and
The Emissary to save that slot).
The honest reason I wouldn't use
Barzan Wormhole in a
or
in an OTF deck is that it requires me to use a 45 point mission that -- especially thanks to the proliferation of Treachery x 2 personnel since it was issued -- is
incredibly easy for my opponent to go solve before I can. Given how easy it is -- notably about as easy as
Secret Salvage which is also a Mission II, and can also be solved with Treachery x 4 -- a reduction in point value for the commonly used version of the mission also seems pretty fair.