#551678
The catch is that "it's hard to keep high Elo" is kind of the *point* - it's a measure of how likely you are to win a game. To grab some examples off the wiki - two players at the same rating (say, 1500 vs 1500) should split their games over time 50/50. Equal skill, so it's basically a coin toss. A player who is 366 points over their opponent (say, 1866 vs 1500) should be winning 90% of their games. (Remember, Elo isn't a score, it's a prediction of skill.) If the player only wins 80% of those games, the score is *supposed* to go down to 1740, because Elo math says that 240 points difference equates to an 80/20 split.
Magic got rid of Elo a decade ago for exactly these reasons - high ranking players who stopped showing up to smaller events in order to protect their rating, which ended up locking out new players.
Spectre9 wrote: ↑Thu Apr 22, 2021 4:46 am I think perhaps the solution is to come up with a fun anti NPE format.Except that wouldn't solve the issue posted at the beginning - the problem is that ratings points are hard to keep past a certain point, and some folks would like to play the events without risking losing score.
The catch is that "it's hard to keep high Elo" is kind of the *point* - it's a measure of how likely you are to win a game. To grab some examples off the wiki - two players at the same rating (say, 1500 vs 1500) should split their games over time 50/50. Equal skill, so it's basically a coin toss. A player who is 366 points over their opponent (say, 1866 vs 1500) should be winning 90% of their games. (Remember, Elo isn't a score, it's a prediction of skill.) If the player only wins 80% of those games, the score is *supposed* to go down to 1740, because Elo math says that 240 points difference equates to an 80/20 split.
Magic got rid of Elo a decade ago for exactly these reasons - high ranking players who stopped showing up to smaller events in order to protect their rating, which ended up locking out new players.
What deck should you play next?
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