The Prefect wrote: ↑Mon May 10, 2021 11:55 pm
IQ542 wrote: ↑Mon May 10, 2021 5:51 pm
I wonder if Gomtuu will get nerfed next?
Nerfed? I hope not. Fixed? I hope so. That dilemma's requirements should not both require the same attribute. That dilemma should read something like:
3 Gomtuu Shock Wave
Unless you have 2 Diplomacy and Cunning>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes-2.
That is still a damn-good dilemma.
Personally I disagree that that's a 'fix' the game needs. When I last looked into this sort of thing, presuming I recall it correctly, there were 90+ dilemmas that require Cunning and/or Strength. There were around 30 that require Integrity. There are dozens of dilemmas that force you to care about Cunning or Strength. I can only think of ~2(!) that truly force you to care about Integrity, and of those Gomtuu is the only one I regularly see in play.
Excalbian Drama is the other that came to mind, for what it's worth.
Right now there is very little downside to never paying any attention to your average Integrity when building a deck that isn't solely focused on it. I wouldn't super care if most of my attempt was personnel with only 1 or 2 Integrity, but I would never allow myself to go on a mission where I didn't average at least a 4 in strength and cunning - or at the very least I'd bring one to three high Strength/Cunning people to even it out. There should be some kind of potential consequence, beyond blanket things like Chula: The Dice to totally ignoring Integrity.
Right now Gomtuu is basically the only thing doing that job in a pile. If you still don't want to ever look at an Integrity number, you can still cheat it by boosting Integrity or outright replacing it with cards like
Pel, Profit-Seeker,
Sela, Cunning Strategist,
Warrior's Birthright,
Deleted Subroutines,
Are You Offering Me ... a Bribe?, etc - at the cost of preparing and paying for that workaround. Now, I don't think we should have a tons of cards like Gomtuu that go nuts on Integrity, but why effectively remove the rare dilemma we do have in the game acting as a deterrent to ignoring the attribute by allowing people to once again just default to the not-Integrity option like 90%+ of players do when Integrity is involved? It isn't like failing at Gomtuu is the end of the world either (it's just a standard wall with a -2 damage). I just think it's nice to have at least one dilemma out of the 100s we have where you truly have to keep in mind that Integrity exists and fear the consequences of ignoring it.
Now all that aside, if I was told the card 100% had to have a non-Integrity option no matter what and I was the one who had to decide how, I'd also go with making the second option Cunning for the same reason Nate gave.