By Borrz
 - Alpha Quadrant
 -  
#556416
Hi all,

Recently started playing STCCG again and having a great time! I have been running into some rules questions I hope someone can clarify. Sorry if these have been asked before, I did read the latest rules on this site as well

Weak Spot - this interrupt says it can suspend shield enhancements from any one card. Can I use weak spot to suspend the shield enhancements from a tactic? If the tactic adds 2 weapons and 2 shields would weak spot make it add 0 shields? Also can I interrupt with weak spot once for each source of shield enhancements and negate all shield bonuses for a ship?

Hull Breach - If hull breach kills an engineer classification personnel, say Geordi, could it also kill a personnel who isn’t engineer classification but has engineer as a skill like Sisko?

Scout Encounter - If a Romulan scout ship is downloaded for scout encounter do the universal crew members need to be Romulan? Can the scout choose not to attack or move and just sit there? If the scout attacks will that stop the ship attempting the mission, if space? If the mission continues and quantum singularity life forms are encountered all ships at that space line would be placed into stasis?

Don’t call me Ahab and other dilemmas - I can’t quite tell when a dilemma should be discarded, some are very clear like Armus skin of evil, others I’m not so sure like Don’t call me Ahab, do I discard this after use or would it be re seeded if the mission fails? How can you tell when you should discard or re seed

Rogue Borg Mercenaries - Can you play a small amount of rogue borgs on an enemy ship to battle them and stop their crew or away team?

Paxan Wormhole mission - This mission says you can relocation an opponents ship if no android aboard. Can you relocate it anywhere? Same space line? If the ship is “flying by” the Paxan Wormhole and has no Android I assume it’s not relocated because it doesn’t actually stop on that mission. If you got into a situation where you had “The Cytherians” dilemma on your ship and your range landed you on the Paxan Wormhole, would you have to continue flying to the wormhole and then get relocated? Would you have the option to stop at the space line location before the wormhole as to avoid being moved?

Appreciate any help with these questions


What a fun game!

[1E]
User avatar
 
By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#556425
Borrz wrote: Tue Jun 22, 2021 12:56 pm Hi all,

Recently started playing STCCG again and having a great time! I have been running into some rules questions I hope someone can clarify. Sorry if these have been asked before, I did read the latest rules on this site as well

Weak Spot - this interrupt says it can suspend shield enhancements from any one card. Can I use weak spot to suspend the shield enhancements from a tactic? If the tactic adds 2 weapons and 2 shields would weak spot make it add 0 shields? Also can I interrupt with weak spot once for each source of shield enhancements and negate all shield bonuses for a ship?

Hull Breach - If hull breach kills an engineer classification personnel, say Geordi La Forge, could it also kill a personnel who isn’t engineer classification but has engineer as a skill like Benjamin Sisko?

Scout Encounter - If a Romulan scout ship is downloaded for scout encounter do the universal crew members need to be Romulan? Can the scout choose not to attack or move and just sit there? If the scout attacks will that stop the ship attempting the mission, if space? If the mission continues and Quantum Singularity Lifeforms are encountered all ships at that space line would be placed into stasis?

Don't Call Me Ahab and other dilemmas - I can’t quite tell when a dilemma should be discarded, some are very clear like Armus - Skin of Evil, others I’m not so sure like Don’t call me Ahab, do I discard this after use or would it be re seeded if the mission fails? How can you tell when you should discard or re seed

Rogue Borg Mercenaries - Can you play a small amount of rogue borgs on an enemy ship to battle them and stop their crew or away team?

Paxan "Wormhole" - This mission says you can relocate an opponents ship if no android aboard. Can you relocate it anywhere? Same space line? If the ship is “flying by” the Paxan Wormhole and has no Android I assume it’s not relocated because it doesn’t actually stop on that mission. If you got into a situation where you had Cytherians dilemma on your ship and your range landed you on the Paxan Wormhole, would you have to continue flying to the wormhole and then get relocated? Would you have the option to stop at the space line location before the wormhole as to avoid being moved?

Appreciate any help with these questions


What a fun game!

[1E]
Hello, and welcome back to the community.

I have used the 1e button to add links to all the cards you listed so it's easier for us to review the card before answering these great questions.

Now on to some answers:

Weak Spot: Alas tactics provide Attack and Defense bonuses and per the Attributes Enhancement entry:

Attribute enhancements refer only to positive changes in the attributes of a ship or personnel. SHIELD extension from a facility and ATTACK and DEFENSE bonuses are not attribute enhancements; thus, Shipwreck and Weak Spot do not affect a facility's ability to extend its SHIELDS around ships.

You can suspend other Shield enhancements with multiple Weak Spots though.

Hull Breach: Short answer is no. Hull Breach first randomly selects a personnel. Whatever classification that personnel has, you then randomly select another personnel of the same classification amongst the remaining personnel. In your example Geordi is Engineer classification and Benjamin is Officer classification so even though he has Engineer, Sisko is not eligible to be selected as the second personnel.

Scout Encounter: No you could download 2 [NA] or 1 each of [1E-Rom] and [NA]. If you plan to initiate battle, one must match the affiliation of the ship as normal battle rules still apply and would stop both ships. Yes, the ship can also just sit there as you have already noted a QSL following is a potent combo and both ships would be in stasis until an new Engineer arrives which would then free both ships from stasis.

Don't Call Me Ahab: This dilemma and many like it have a direct link to it's entry in the Dilemma Resolution Guide which states it is discarded whether there are legal targets or not.

Rogue Borg Mercenaries
: Yep!

Paxan "Wormhole" : If the ship is flying by and not stopping there, you are correct the game test does not apply, android or not. If Cytherians is effecting the ship, it cannot stop short of it's full range. If it's range ends at Paxan "Wormhole", then if would fall victim of the game text on the mission since the relocation does not require any range. As far as relocation to other quadrants, the glossary says the following:

Any game text which allows or requires a card to move directly from one location to another may potentially relocate or allow that card to move to a different quadrant. Examples of cards that can work across quadrants include Bajoran Wormhole, Mysterious Orb, Iconian Gateway, Transwarp Network Gateway, Go Back Whence Thou Camest, Where's Guinan?, and Wormhole.

However, if game text uses the word spaceline or a reference to distance (e.g., nearest or farthest location, or a span) in this context, the movement is restricted to the current spaceline. In other words, "to any other spaceline location" means "to any other location on this spaceline," "farthest planet" means "farthest planet on this spaceline," etc.


Since Paxan does not mention "Spaceline" or distance, then yes you can relocate to another quadrant. This also makes Treksence since the the wormhole was from the Alpha Quadrant to the Delta Quadrant. Do keep in mind that there has to be at least 1 mission in another quadrant for this to work and if that ship is affected by Cytherians, it could result in them getting the 15 points faster as there the new spaceline may be shorter; of course them getting back to the Alpha Quadrant is their problem. :D

I hope this helps some!
User avatar
 
By Takket
 - Delta Quadrant
 -  
#556445
on a VERY generic note (read the glossary entry on dilemma resolution for the details), you discard a dilemma if it either says "discard dilemma", or it has no conditions you have to meet (which almost always leads with "unless"), or, obviously, it has conditions and you overcome them.

Terms like "cure" or "nullify" are NOT conditions and won't stop you if you don't have them, and again I'd refer you to the glossary entry on dilemma resolution for specifics.
 
By Borrz
 - Alpha Quadrant
 -  
#556610
I have a couple follow up questions if you don't mind clearing something up regarding downloads and reporting, reading the rule book I came across these two rules.

"SPECIAL REPORTING

The above rules describe the game's built-in reporting rules. Some cards provide special reporting: additional reporting options at specific locations. When a card provides special reporting, native quadrant restrictions do not apply. Thus, you can use Assign Mission Specialists to download Narik and Amarie (who are Alpha Quadrant natives) to a Primary Supply Depot (which is in the [1E-GQ] Gamma Quadrant), or report a Vulcan (even a [1E-DQ] Delta Quadrant Vulcan like Tuvok) to Observe Ritual, even if you have no facility there."

This makes it seem to me like if you're able to download a personnel they can be played ignoring quadrant restrictions, but later I see this rule with downloads. I'm not sure which download abilities allow you to report personnel ignoring the reporting restrictions or why? (such as the assign mission specialist example earlier)

"DOWNLOADING

Some cards allow you to download a card. When you download a target card, it does not need to be played from your hand. You may search through your hand, your draw deck, and any open side decks for the target. Once found, play the card to the table normally. Downloading does not count as your normal card play, but you must still follow all the normal rules for playing a card, such as reporting restrictions. Then reshuffle any decks you looked through."

A question on personnel native to time locations and quadrants, this rule

"REPORTING TO A TIME LOCATION

A card may report for duty at any time location where it is native (as defined by a listing on the Time Location). It may report directly to the Time Location card (if a [P] Planet location), to any of your ships there, or to any compatible, usable facility there. No additional [1E-AU]-enabling card is required to report native [1E-AU] cards to a time location. "

This sounds like you may report if you wish but you don't have to report personnel native to a time location to a specific time location even if it's in play?

Just so I'm understanding it correctly the personnel native to quadrants must always report for duty to a facility native to their quadrant at a spaceline location in their native quadrant but personnel who are native to a time location have the choice to report there or not? Example - If I had [1E] Mr. Spock I could report him to a [1E] Federation Outpost in the alpha quadrant if I had an [1E] Alternate Universe Door in play, but I couldn't report him to a [1E] Terran Outpost because it's in the Mirror Quadrant?

Appreciate any responses, I hope this is clear enough to get my question across

Thank you!
User avatar
 
By Professor Scott (Mathew McCalpin)
 - Delta Quadrant
 -  
Trailblazer
1E Cardassia Regional Champion 2023
#556620
If a card provided a specific location where a personnel can report, then it can report regardless of the quadrant the personnel is from. This is why Assign Mission Specialists works (You may download to one of your outposts) and why Defend Homeworld does not (Once per game, you may discard objective to download a SECURITY personnel - no location specified.)

Build into the [DL] rules, however, is the special case where the downloaded personnel reports to the location of the source of the [DL]. Essentially, [DL] says download card here. Here means:

An ability that takes place "here" (or "there") can be anywhere at that spaceline or time location (on the planet, aboard a ship in orbit, on a facility).

There is one exception: on a site card, facility card, or card that plays on a facility or site, "here" means present with that card.


From the Rulebook:
A card with a [DL] Special Download icon allows you to suspend play at any point during the game (including during a seed phase or an opponent's turn), interrupting other actions as necessary, while you download the target card and immediately play it.

I hope this covers your questions.
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