I
dislike Guess Who is Coming for Dinner for 2 reasons:
1. Again personal downloads with multiple targets, just choosing the personnel one need to solve a dilemma seems boring to me, i´d rather saw other downloads with multiple options (AMS, Pike downloads Vina etc.) be more limited/reduced. It also makes larger decks more important, because then you got a spare General Chang etc. if your first downloaded is killed or something.
2.
Compinability with ship report with crew. Bridagier Kerla for Adzebur or Chancellor Gorkon to have a Fed Treaty. Use Shuttlepods and Ecort Vessel or Full Complement of Shuttles to U.S.S. Voyager emerging from U.S.S. Intrepid / Bareil/49 Dom Peringon: for 2 free plays (
![Classic Films [CF]](https://www.trekcc.org/forum/images/smilies/icon_classicfilms.png)
+ high council) + 2 people report with crew via shuttle (Janeway, Tuvok, Kes...) OR shuttlepod (reporting number one and universal navigation pike personnel downloadable by the pike card). So 5 cards per turn. Or 2 free plays + Tóng. It might not be stronger then ds9 alliance since they get extreme amounts of draws. Older themeds like here by invitation seem more and more useless. Its also quite convenient that the free reports and the report with crew can happen at the same location, so no logistics in moving around, while being save at the homeworld.
Draws might require more seeds then ds9 alliance but still feasible: Holodeck Door+Holoprogram + SECURITY download Worf and Jadzia + ASP Sergey and Helena, Seed/download Miraname and get Captain Kirk with Pike card + Tom Paris & stuff. Get a 6th card play by downloading Admiral Picard etc. with Holodeck Door. Divergent History is also an Option on headquarters, with ASP and/or AMS OR by shuttlebod report with crew
![Mirror Quadrant [MQ]](https://www.trekcc.org/forum/images/smilies/icon_mq.jpg)
navigation dudes. I seem to be the only one that wants the game slower / with more turns, not faster by every expansion
![Sad :(](https://www.trekcc.org/forum/images/smilies/icon_sad.gif)
. Already played in the time where one could win in 1 turn (once even before my opponent had his first turn, it was no fun for either side).
I
love more the Blaze of Glory time draw/play 1-3 cards per turn without much personnel download, more turns to interact. I would so love it when factions where equal and everyone could play what they want without sacrificing the ability to score meaningfully results. I would so love if the game was interactive and not downloading solitair and mass reporting in a few turns. i would so love more simplicity. I would so love dilemmas being not destroyable by a simple download. i would so love for the game being that way it was in the golden area. To bad no one seees and uses my expertise for that. I pointed out manliv, continuing mission, when I was in playtesting (before they eventually became errated). And cards like access archives in the message board and grouptherapy+TOS and no one listens until after the game environment is floated by it and world champions of manliv/cc etc. decks showed it. Then it was errataed. to those who refuse to listen to me in the first place. Do you wish I stop pointing that stuff out before it enters the meta? What do you need to distinguished quality statements from non-qualified statements? Do you wish to have the gameenivornment that way?
Well, Friendly matches are my way to go nowadays. Because I love a medium pace, themed decks of different types, interaction and my opponent having a chance to win, its more fore to me and surely also to others.
![Smile :)](https://www.trekcc.org/forum/images/smilies/icon_smile.gif)
You woudn´t mind a Balanced Interactive Multiplayer Game with simplified rules, themed pre-constructed decks? see
viewtopic.php?f=24&t=45643&start=15 or join
https://discord.com/invite/rsRy5GV or PM
![Smile :)](https://www.trekcc.org/forum/images/smilies/icon_smile.gif)