Yes, a deck with six copies of the card I mentioned would be one way of doing this. I'm quite familiar with this deck. There are just a dozen easier ways to complete all 4 contender- related objectives in fewer turns and using fewer seed slots than by using U.S.S. Voyager
and a holographic captain.
For those who love the Delta Quadrant I would recommend using Voyager
as the ship instead, since you get no attack restrictions and a captain who you can download on your opponent's turn who fully staffs the ship, and thus (assuming your opponent goes first) can help you staff the ship on the turn you download your contender, clearing the way for Assert Authority
on turn 1 and Betray captain
on turn 2 regardless of your card draws. No need for AMS in that combo, and since you would be able to download your Maje again after he dies, you have nearly the same benefits as deactivating a hologram. And you probably wouldn't need New Arrivals, since you would have 2 free card plays from the very cards you need to make the contender-related part of the deck work anyways (although I suppose you would have to give up using Full complement of shuttles
There is also one way to complete all 4 contender objectives in 4 turns, in the alpha quadrant and bag all 40 bonus points and do a two mission win using only 4 seed cards, whereas I believe this deck uses 7 (a big reason why there are only 16 dilemmas). I'll keep the "4 in 4 for 40" under my hat, but I respect your intelligence and experience as a player, and so am sure you can figure it out.
And I believe the deck you linked to is missing a way to ensure that you can complete Consolidate Power
by either (a) traveling to whatever quadrant your opponent is in easily (I'm thinking that in practice Quantum Slipsteam Drive
was used) or something like a
card to shoot at if your opponent is not nearby.
And lets keep our references in universe: I'll take "Brain Trust," "Mr. Broccoli," "Lobeless" and "Lieutenant McGive-ers" over a GOT reference any day of the week.