#570145
I recently investigated the STCCG in more detail (I've often looked at the Continuing Committee site over the years), specifically on YouTube. I have watched the majority of two videos by 'jkkaiser' that appear to be fairly current.
What's happened to this game?!
Its shocking!
Its often said that 1E post-BoG had too many free personal and free downloads. Card types and bloated rules were mentioned, but that never presented a game play issue to me.
The STCCG had always been cited as having no resource system... no lands, etc. Play one, draw one being the system we'd play within.
I see the game now and I understand that there are virtual cards I am unfamiliar with (as well as the later sets). In the two videos, the guys are talking about their 'six card draws per turn' that appear to essentially be setup with seed cards![Surprised :o](https://www.trekcc.org/forum/images/smilies/icon_surprised.gif)
The seed process appears to be about setting up three out of four parts of a combo engine... essentially playing cards before the first turn, to ramp things up. The seeding of 1E was previously more about 'seeds' to enable play. Not instead of play.
I was under the impression that the game was wrong when we could download everything and break the 'play one, draw one'. Now it seems like the Continuing Committee has continued what Decipher did.
It doesn't seem to play like the old game at all.
I understand that the old game was slower to setup and get going, so we'd look for things like AMS, maybe a Space Time Portal drop late game (if you'd worked for it). It seems like we've dived into the area that I assumed they'd be trying to desperately move away from and patch the holes of.
Am I wrong?
Should former players looking in now expect a completely different game, that loosely sits on the framework of old?
Thanks
What's happened to this game?!
Its shocking!
Its often said that 1E post-BoG had too many free personal and free downloads. Card types and bloated rules were mentioned, but that never presented a game play issue to me.
The STCCG had always been cited as having no resource system... no lands, etc. Play one, draw one being the system we'd play within.
I see the game now and I understand that there are virtual cards I am unfamiliar with (as well as the later sets). In the two videos, the guys are talking about their 'six card draws per turn' that appear to essentially be setup with seed cards
![Surprised :o](https://www.trekcc.org/forum/images/smilies/icon_surprised.gif)
The seed process appears to be about setting up three out of four parts of a combo engine... essentially playing cards before the first turn, to ramp things up. The seeding of 1E was previously more about 'seeds' to enable play. Not instead of play.
I was under the impression that the game was wrong when we could download everything and break the 'play one, draw one'. Now it seems like the Continuing Committee has continued what Decipher did.
It doesn't seem to play like the old game at all.
I understand that the old game was slower to setup and get going, so we'd look for things like AMS, maybe a Space Time Portal drop late game (if you'd worked for it). It seems like we've dived into the area that I assumed they'd be trying to desperately move away from and patch the holes of.
Am I wrong?
Should former players looking in now expect a completely different game, that loosely sits on the framework of old?
Thanks
Last edited by Gomtuu Crew on Wed Jan 19, 2022 7:07 am, edited 1 time in total.