#570304
In the beginning, Decpher made treaties. They couldn't be seeded and they could be blown up by The Devil. Even then, Decipher knew no to let Kevin Uxbridge destroy them.
Since then, we've gotten lots more treaties, ways to seed them, but only one additional way to destroy one. (Quinn).
Clearly, there isn't much desire to blow them up - for good reason, IMO.
I am a big believer in every strategy having counterplay, but The Devil can really shut a deck down too hard. (See Dogs of War release).
I would find interesting gameplay possibly in suspending treaties for a turn or two, disrupting the gameplay of decks that rely on them, but not completly shutting them down.
Thoughts?
Since then, we've gotten lots more treaties, ways to seed them, but only one additional way to destroy one. (Quinn).
Clearly, there isn't much desire to blow them up - for good reason, IMO.
I am a big believer in every strategy having counterplay, but The Devil can really shut a deck down too hard. (See Dogs of War release).
I would find interesting gameplay possibly in suspending treaties for a turn or two, disrupting the gameplay of decks that rely on them, but not completly shutting them down.
Thoughts?