This one is a fun looking deck, but I admit I continue to be more and more surprised at the ship strategy from back then.
This one only has two ships in a 33 card deck, and of those both have unusual staffing requirements.
Professor Scott wrote: ↑Mon Jan 24, 2022 3:52 pm I think the ability to solve from outposts back then is a major factor in the low ship counts.And you never, ever built your outposts at a mission.
Kaiser wrote:Logic does not really factor into it; only game rules matter. Happily, the two often coincide.
BCSWowbagger wrote:This is a post for people who get excited about interoffice memos!Other Hobby
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(Only looking to trade at this point):