Armus wrote: ↑Sun Aug 14, 2022 5:33 pm
Professor Scott wrote: ↑Sun Aug 14, 2022 5:16 pm
you can't even errata EN to only allow one of each
, as he ran 60 different
. The only fix is a numeric
cap. The trick is finding the right balance. Too few and EN likely stays in the binder, too many, and you only weaken the combo.
As a point of fact, EN *CURRENTLY* limits you to one copy of each card title downloaded, which is why Peter built his deck the way he did.
I agree that the unlimited download of equipment is part of the problem. As I said on the Discord yesterday, I have no problem with unlimited sites if somebody wants to make the deck investment. Hopefully the balance team will figure something out.
So 2 things...
1) The different sites is limited in that there are only currently 23 sites, some of which are
not compatible or duplicates...(
Ops and
Ops: Mirror Universe), but I agree, if the player wants to stock them all I say go for it as they are DL'd to the table and stay there.
Edit: out of the 23 sites I count 14 that can DL'd to Empok Nor. Given that 2-6 are already in place by the time EN is commandeered (A docking site and Ops), that leaves 8-12 than can be DL'd.
2) I, like probably others, didn't not realize that
different was transitive in this case. I parsed it as
When first flipped, each player may download to station any number of different compatible Site and Equipment cards.
as opposed to meaning
When first flipped, each player may download to station any number of different compatible Site and Equipment cards.
That said, you are correct that that bit of fine-tuning has already been dialed in and it would seem to confirm my assertion that a numeric limitation is the right recourse. If we take a note from the Sites range, 12 might be a good number. That's gets all the sites (if any new ones are created then the player has to make a choice or needs to seed mare than 2 above), and a dozen different equipment. So in this case Peter could still run the same trick with 12
![Equipment [Equ]](https://www.trekcc.org/forum/images/smilies/icon_equipment.gif)
, a ship, and the CS personnel for 14 cards STP'd to hand and then Masaka for basically 2 starting hands worth of cards and then STP them down. That's still a huge advantage on turn 1. Anyone want to weigh in on
12?