Armus wrote: ↑Wed Oct 04, 2023 2:17 pm
So just so I'm clear... the example would yield a MW (+1) result for Player A, as Jon and I are both thinking... do you Concur?

Yes.

Here are some examples of how result / differential are calculated, ordered by most common to most weird:

GAME #1

ALICE: 100 mission points

BOB: 10 bonus points

RESULT: FW Alice, differential +90

EXPLANATION: Only Alice has points that count toward winning, but Bob's excess bonus points count toward differential.

GAME #2

ALICE: 30 mission points

BOB: 10 bonus points

RESULT: MW Alice, differential +20

EXPLANATION: Again, only Alice has points that count toward winning, but Bob's excess bonus points count toward differential.

GAME #3

ALICE: 30 mission points

BOB: 40 bonus points

RESULT: MW Alice, differential +1

EXPLANATION: One more time, only Alice has points that count toward winning, so she wins. Bob's excess bonus points count toward differential. This time, though, Bob has

*more* actual points than Alice. The OPG says that, when the loser has equal or more points than the winner, ignore the actual points and give the winner a +1 differential.

GAME #4

ALICE: 30 bonus points

BOB: 10 bonus points

RESULT: TT (true tie), differential 0

EXPLANATION:

*Neither* player has points that count toward winning, so neither wins. Result is a True Tie. Even though Alice has more points, the OPG says that, when the result is a True Tie, ignore the actual points and give both players a +0 differential.

GAME #5

ALICE: -5 bonus points, 0 mission points

BOB: 0 points of any kind

RESULT: MW Bob, differential +1

EXPLANATION: Since Alice's total bonus points are negative, they are not "in excess" of her mission points, so they count toward winning (or, in her case, toward losing). We determine the winner based on a score of -5 Alice to 0 Bob. Result is MW Bob. In calculating differential, points below 0 are ignored. The "differential score" is therefore 0-0, for a total differential of zero. However, the OPG says that, when the loser has equal or more points than the winner, ignore the actual points and give the winner a +1 differential. Since we have a winner, Bob receives a +1 differential.

GAME #6

ALICE: -5 bonus points

BOB: 10 bonus points

RESULT: MW Bob, differential +10

EXPLANATION: First, determine the winner: Bob's bonus points are in excess of his mission points and are ignored. Alice's bonus points are not in excess and are counted. Score "that counts toward winning" is -5 to 0. Bob wins the MW. Second, apply rules modifying the differential: Alice's bonus points are below zero, so they are counted as zero. Bob's positive bonus points are above 0 and under 100, so they are not modified. Third, calculate differential: 10 for Bob minus 0 for Alice = +10 differential for Bob.

Remember that the final score only cares about your

*total* bonus points and whether that total is positive or negative, so we do not have to break down the sources of your bonus points. -10 from

Lack of Preparation +5 from

Nanites = -5 bonus points, no matter how many mission points you have.

Whether the current rule is good or bad for the game, I don't know. However, I think that people who think it's

*bad* for the game bear the burden of proof in this instance, because, as far as I can recall, it has always been the case that you can win by keeping your opponent below 0, and it's never been a big deal before. (Maybe it will be, now that more players have noticed it.)

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