Azighal wrote: ↑Sat Aug 10, 2024 2:32 am
is [dilemmas] 16 to few?
If you are already seeding a Q's tent that is not full (you need 3 slots for 3 dilemmas named
Q), you can also try seeding Q-flash and
Beware of Q, and cutting the number of dilemmas you seed to 14.
The trick with a
Beware of Q set of dilemmas is that, as the first dilemma, you have to seed something that is pretty likely to stop the away team and get placed back under the mission. (So no Cytherians or other cards that get placed on a ship, or
cards, cards that say "discard dilemma" or "mission continues" or cards that get placed on the mission.) Think dilemmas like
Hanonian Land Eel.
Inevitably, when the opponent attempts a second time they will have everything they need to bust past your land eel (or whatever other dilemma you seeded) so at that point you activate Beware of Q and replace the dilemma you know they are going to overcome with
Q to stop the whole away team if they can't beat it. You can also use one of the other
Q dilemmas to stop, capture or
Penalty Box enough people that they will have a tough time meeting the requirements on dilemma #2 when the rest of the crew/away team gets through.
Not perfect, but probably better than having 2 missions with only 2 dilemmas.