tjark wrote: ↑Sun Sep 15, 2024 12:18 pmWhen Richard wanted to add missions to that set he got my approval as long as he coordinates with Danny. This was done. Next time Richard will be listed as designer to avoid confusion.
I don't know about that, Tjark. I didn't write on the boards here that I was the "uncredited contributor" (as Dany justly put it) because I think it gives the wrong impression of the process. I wasn't trying to hide it; I'm not trying to be sneaky. After all, I told people at Worlds that they could blame me for these missions, but I also explained the idea's origin and the intention and the responses I got were mostly, "Okay. I respect the idea, but..." which is totally fair.
As for what actually happened: Danny got the green light for his mission set. I pitched him some missions that I had previously cooked up with difficulty levels at which I took a educated guess (no intention to make something strictly better and if playtesting said I had aimed wrong, no problem). We discussed back and forth for awhile (I'm not sure I sold it very well at first). Danny asked questions; if he decided, "No," that would have been the end of it and I would not been offended. I also told him that it was his set. Change stuff, cut it; he didn't need my permission. He let it go through the process and the playtesters played it. Not much was changed based on honest feedback.
We also slip other things in to sets from time to time. It's all part of the process. Someone ghostwrites a concept and we ask the Lead Designer of the set if they wouldn't mind including it. I personally have no problem with someone else developing my idea. I think it adds a positive level of blindness to the process. The idea being that designers are less likely to be too attached to their babies to not kill them. I have an upcoming set idea where all the designers get a chance to pitch something and then the ideas will be developed by designers that might not have anything to do with the pitches, but knowing their intention.
And do we really need to assign blame for Varria? Danny, in his post, mentioned pretty popular opinions about them (as I did in my post) and analyzed what to do with them (as I did in my post). And given our similar evaluations, it's rich to suggest that he's disgruntled about them and that I am defending them to my core. I have no problem with Danny's assessment of them; I assume it's developed with consideration, expertise, and a good helping of hindsight. If I have any issue with how Danny presented this issue (sorry, man), it's with even mentioning they weren't his cards. I understand the instinct to distance himself. He was being attacked and he didn't feel it was called for. (It wasn't.) I should have done a Spartacus at that moment, but I don't believe in card ownership.
Let me explain: even in a set that I work on with an idea that I originally wrote, it's hard for me to fully call it "my card." And yet, when I work on a set, they're all my cards. They're all my partners'. Our fingerprints are all over them. This was Danny's card. It was Benjamin's. It was all the playtesters' too. And it was mine. That's why I didn't say anything. I don't think any of us designers should say anything. Our silence is both protective and humble. I'll let you in on a little secret: we don't have bad designers. And even if we did, you wouldn't be able to guess based on all of the things I've mentioned so far. So, let him guess in ignorance. And none of that is to say I wash my hands of anything. It
was my idea. So he can blame me. And watch: now it'll be only me, because he's not after truth; he wants to make a statement. Luckily, I don't give a rat's ass what he thinks. I just wish more people felt the same. The only time I end up reading what he wrote is when someone quotes it. And then, I'm only ever justified in my decisions. You can't reason with him. You can't shame him. Your responses just make him feel vital and justified, which he isn't. (I hope you enjoy the sarcastic comment that comes from this. I won't because I won't ever see it.)
As for expansion credits, that's a reasonable discussion to be had. But do we list everyone that suggested text? I understand the desire for transparency, but there definitely has to be discussions behind closed doors that aren't relitigated by the community at large. Right? Can we all agree on that? For the project I discussed above, do I list all my designers or just the ones that took the ball over the goal line? Maybe we should have a contributing section to an expansion's credits, but I don't know where to draw the line on that one either. I'm certainly not about to list what specific cards people think they're responsible for. That seems like a recipe for disaster. Also, does a playtester or Rules person or proofer suggesting a wording to fix a card count for contribution credit? Just designers that wrote some words? I don't know. But I'm fine with the set designers listed on
Continuing Mission as it is right now. When I see the designers of a set, I guess I want to see the people that were there, making decisions week-to-week. (And while I had the aforementioned part, that wasn't me on this one.)