This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
  • 172 posts
  • 1
  • 8
  • 9
  • 10
  • 11
  • 12
User avatar
 
By Pazuzu
 - Delta Quadrant
 -  
#627226
This is not the first time I mention the success of the Player's Committee, but so far nothing was transfered here or even acknowledge that it's being worked on. If you (as in the CC) need any help, please let me know.
User avatar
First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
1E North American Continental Semi-Finalist 2024
#627227
Pazuzu wrote: Fri Aug 30, 2024 1:35 pm This is not the first time I mention the success of the Player's Committee, but so far nothing was transfered here or even acknowledge that it's being worked on. If you (as in the CC) need any help, please let me know.
Can you code? There is an STCCG-GEMP project. I'm sure it could use another hand.
User avatar
First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
1E North American Continental Semi-Finalist 2024
#627230
I don't know who controls access to the GEMP development forum right now (and honestly I don't understand why it's not a public forum), but I think it's either @doctorjoya or @JeBuS and hopefully one of them can get you added to it!
User avatar
Director of Operations
 - Director of Operations
 -  
Adventurer
Donor
#627231
BCSWowbagger wrote: Fri Aug 30, 2024 1:50 pm I don't know who controls access to the GEMP development forum right now (and honestly I don't understand why it's not a public forum), but I think it's either @doctorjoya or @JeBuS and hopefully one of them can get you added to it!
@eberlems ?
 
 - Beta Quadrant
 -  
#628654
Bumping this six-week-old thread because the "game is dying" discussion has prompted a good amount of self-reflection and it's taken me a while to organize my thoughts. In particular because I'm probably one of the obvious targets for this kind of question -- back in Decipher era I played all the time, I've been hanging around TrekCC for close to 15 years at this point but have played an embarassingly small number of games since (like, one game every 4-5 years) even though I read the boards most every day and post semi-regularly.

The honest truth is that there are enough other things going on in my life it's really hard to find a dedicated block of time for deckbuilding/playing. I can pop onto the boards with random bits of free time here and there, and post something when I have some spare brain cycles -- but longer, uninterrupted blocks of time are much scarcer, and frankly I prioritize those for the researching/writing/programming parts of my day job. I know there are ways around such things -- netdecking, preconstructed decks, warp speed, Squire's Rules, etc. all cut down on deckbuilding and playing time -- but I've always had a big "Johnny" streak and building and tuning my own decks has always been a point of pride. (Yes, I know that I'm letting perfect be the enemy of the good.)

So I don't know what the answer is for me if the question is "what would get me to play more games." But I'd like to think I'm part of the community in my own way, even if it's very rare that I actually play a game. I love seeing new cards, thinking of tech and countertech, exploring nooks and crannies of the rules. I love getting into discussions on the boards about design philosophy. I've always loved mathematics, computers and other formal systems. Viewing the game as one such system, the time I spend thinking about the game is satisfying to me both intellectually and as a Trekkie, even if I don't get to put ideas into practice. For the moment I'm happy being a solitary theoretician who chimes in randomly with historical facts, crazy ideas for angle shots, or Rube Goldberg contest entries, rather than a regular tournament player. And maybe that's OK.

PS: I am grateful to @Ashigaru and @phaserihardlyknowher for exposing me to the wonderful piece of performance art that is the 2222-card Yugioh deck. "Mischen: Impossible" has to be one of my favorite deck titles of all time and the 100+ page deck list takes the cake.
  • 1
  • 8
  • 9
  • 10
  • 11
  • 12

So we should ban Armadas too? They don't let y[…]

Control Has Made Troubles Degenerate

Suggestion: the choice of using Troubles or not […]

So Test For Weakness came out 1 set after Con[…]

Vidiian Assault Event

You need at least three to begin the combat, but[…]