stressedoutatumc wrote: ↑Tue Nov 12, 2024 12:20 pmI think, generally speaking, this game is ruined by cards that nullify dilemma and cards that score positive bonus points because they subvert the game itself. They cheat the game from being played to win. Just my opinion, but I honestly think the game is better with no positive bonus points.
Bonus points don't subvert the game if they force other interactions with opponents / opponents' cards -- interactions that are both challenging and, to some extent, unpredictable. In other words, it's okay to avoid dilemma combos (challenging, unpredictable interactions with opponent's cards) if those interactions are replaced with other, equivalent interactions.
The problem with bonus points right now is that we have a lot, lot, lot of ways to score bonus points that either aren't interactive (
Process Ore: Mining), or are fake-interactive (
Test For Weakness), or are interactive but involve much less challenge and unpredictability than dilemmas (
Organ Theft). The first kind is the worst and most popular; the third kind is the closest to healthy (even though players hate facing them the most).
On the other hand, in their defense: all those bonus points mechanics do create interesting puzzles in deckbuilding, which some players really love. From an exciting-game perspective, pre-errata Assign Mission Specialists was a bad card; it just gave you bonus points, sometimes many bonus points, for doing what you were already doing, which is solve missions. But, from a deck-building perspective, it was a fascinating card, driving hours of mission selection, careful poring over skill boxes, and immense amounts of deck fine-tuning.
Another place positive bonus points can be appropriate is their
original purpose: in Premiere, bonus points were almost exclusively a
cost. If you seeded a strong dilemma like
Nanites, you were taking the risk that opponent would overcome it and score 5 points. Really strong dilemmas like
Barclay's Protomorph risked giving opponent 10. This discouraged you from banking too hard on the strongest dilemmas in the game. It was a kind of bonus point you could only score through interaction, and it was unreliable because the bonus points were coming from your
opponent, not from yourself (unless you were going after your own seeds, which of course many people did). That was fine, but it was largely abandoned after... what, DS9?
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