#641877
Intro
Hello, fellow card game enthusiasts, as you may or may not be aware, there is an ongoing effort to digitize STCCG into a rules-enforced, web-browser version of the game. This is the first in a series of requests for comments about the User eXperience (UX) when playing STCCG. The feedback from this and future UX RFC threads will be used as input to both short-term digital UI design and a planned, long-term UI redesign.
These threads will be focused on 1E since that's the target format for the initial launch; you are welcome to add context for 2E and Tribbles if you think it's relevant but the examples will be focused on 1E.
Context
STCCG 1E loves its cards. Unlike Magic or YuGiOh or Hearthstone where there are maybe 15 cards on the table per person, the average STCCG 1E table looks like you tripped and spilled your deck box. Case in point, the example layout from the rulebook has 62 cards on the table just after completing the seed phase. Once you add side decks, personnel, ships, equipment, Radioactive Garbage Scows and Osaarian Pirates flying around, it gets even more crowded.
IRL Questions
Think back to a mid-way point in a memorable, in-person game, when there were lots of cards on the table. It's your turn.
Think back to a mid-way point in a memorable, online game, when there were lots of cards on the table. It's your turn.

Hello, fellow card game enthusiasts, as you may or may not be aware, there is an ongoing effort to digitize STCCG into a rules-enforced, web-browser version of the game. This is the first in a series of requests for comments about the User eXperience (UX) when playing STCCG. The feedback from this and future UX RFC threads will be used as input to both short-term digital UI design and a planned, long-term UI redesign.
These threads will be focused on 1E since that's the target format for the initial launch; you are welcome to add context for 2E and Tribbles if you think it's relevant but the examples will be focused on 1E.
Context
STCCG 1E loves its cards. Unlike Magic or YuGiOh or Hearthstone where there are maybe 15 cards on the table per person, the average STCCG 1E table looks like you tripped and spilled your deck box. Case in point, the example layout from the rulebook has 62 cards on the table just after completing the seed phase. Once you add side decks, personnel, ships, equipment, Radioactive Garbage Scows and Osaarian Pirates flying around, it gets even more crowded.
IRL Questions
Think back to a mid-way point in a memorable, in-person game, when there were lots of cards on the table. It's your turn.
- You need to play a card that you will use again on a later turn. When you play it, do you do anything specific to help you find the card later?
- You need to find a specific personnel to activate their special download. You know you played the card, but you don't remember where it is. What is your thought process to find the card?
- You need to find a specific card seeded or previously played in your Core so you can activate its text, such as Temporal Benefactor or Construct Starship. What is your thought process to find the card?
Think back to a mid-way point in a memorable, online game, when there were lots of cards on the table. It's your turn.
- You need to play a card that you will use again on a later turn. When you play it, do you do anything specific to help you find the card later?
- You need to find a specific personnel to activate their special download. You know you played the card, but you don't remember where it is. What is your thought process to find the card?
- You need to find a specific card seeded or previously played in your Core so you can activate its text, such as Temporal Benefactor or Construct Starship. What is your thought process to find the card?
