Johannes Klarhauser (Kaiser) |
Tournament Report - 1E - German National |
2024-03-16 - 12:00 AM |
Monheims Dimensionales Eigentor |
Introduction |
My three options were FU Borg (which I was too lazy print and sleeve), TOS Feds (even with the latest nerf to TFF, they're still insanely good), and the reworked outpost killer that has no intentions of ever scoring 100 points. I went with the weaker, but more fun option. |
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Round 1 | | Florian | FL (-65) |
Drones. My dilemmas held for a while, and I shot down drone ships whenever I could (I think I destroyed five of them, but Florian always had a Toff ready to get them back), but eventually he hit a mission that he could simply walk through without casualties thanks to the stupid drone control room mechanic.
I blundered by not Khan!-ing his 5 bonus points when he solved for the win, because I think he would have been in a bad position for the remaining missions.
The fact that he could report directly to a planet and basically unkillable personnel made this one of the baaad matchups, but that's ok.
35-100 |
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Round 2 | | Manuel Rupprecht | MW (+4)View opponent's ReportView original Report |
Remans with Maquis. I was super impressed with this build. Again, by being able to report directly to a planet, he was unconcerned by me blowing up his outpost, and he had enough ships in the deck that he survived six destroyed ships and still got a mission done.
40-36 |
Round two was against Kaiser - also a "first encounter" for me and this turned out to be a very interesting game. He played a Regency 1 battle deck and came for me right from the start. Luckily i could report my personnel and ships directly to my planets, as i lost my outpost during the game. His dilemmas turned out to greatly support his attack strategy and altogheter he took out 6 of my ships. I desperately tried to solve a second mission to take the lead but couldnĀ“t get around his dilemmas. He solved one planet with mission specialists for 40 points and took the MW. Very fun game! |
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Round 3 | | Gerald Sieber | MW (+17) |
Mirror Cardies/Alliance. We had two duplicated unique missions in the MQ (Mine Dilithium and Observe Spatial Coordinates), as well as two duplicated universal missions (Evade Patrolling Squadron and Enlistment Drive) that were therefore stealable. Stratagema kept his Mirror Terok Nor safe, a downloaded Gaps adjacent made maneuvering around more difficult for his lower-RANGE ships, so I was able to steal the copy of ED he had seeded after he was he had triggered the Buried Alive (rest of my combo was Gomtuu > God).
We reached an interesting point during the game when it was his 43 to my 30 on his last turn. By passing Gold! back to me, it would have been his 38 to my 40, so he kept it. In the end, I managed to complete another mission (60 now), so the 20 points Gerald chose to lose to prevent the flips from Arsenal: Weapons Demonstration (he correctly predicted a Lol Yichu behind it) ended up mattering.
I think I blew up one ship, Docking Procedures and Gaps helped slowing things down.
60-43 |
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Round 4 | | Peter Ludwig | ML (-20)View opponent's ReportView original Report |
The TOS Fed PNZ deck from 2021. As said above TOS Fed is still up there, despite the latest Nerf to TFF. I decided to forego the usual download chain of Regent Worf on t1 in favour of fetching Captain B'Etor, the only Youth in my deck, so that my Regency was immune to Isabella and was able to run interference in the NZ.
In hindsight, I probably should have risked bringing three ships in to try and destroy his main outpost, but thanks to the still-not-fixed Isabella, a single copy would have stopped that.
In overtime, I eventually completed Agricultural Assessment, but the final dilemma in space was a Whale Probe.
50-70 |
Kaiser played a version of his Klingon outpost buster. He started harassing me with the Regency right away. Luckily I managed to go through one mission quite fast and established trade route with some bonus points for 75.
Made a stupid mistake on my last turn - thought that I went second (acutally went fist) so I thought I had another turn so I didn't go for a final all-in attempt on my second mission. That almost cost me the game because Kaiser almost caught up to me, only got stopped by a Whale Probe preventing him from doing 2 missions.
On the train ride home I realized I even had the full win in hand but it was hard to see... next time :) |
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Closing Thoughts |
A lot of fun was had, and I was really looking forward to trying out some cards I had not used so far:
- Gold! It ended up mattering much less than I thought, but it made for some interesting decisions. Will definitely try this again in a different build.
- Arsenal: Weapons Demonstration. The damage was prevented in one game for -20, was happily accepted in another when a landed ship was present.
- Dark Matter Pockets: I loved this one! Putting another nuisance on the board was fun (and with Gold!, the random kill would be opponent's choice unless they pass it back).
- Battle Bridge Door: Auxiliary Control: My deck would have seeded Make It So anyway, so it was essentially a free seed. Being forced to use different Tactics wasn't so bad, the extra ATTACK compared to using exlusively +3/+2 Tactics never actually mattered this time. |
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