What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Tournament Page
Login / Create Account
admiralgary (admiralgary)
Tournament Report - 1E
2015-07-04 - 11:00 AM
CardassianCardassian\'s of Yorkshire
Introduction
Using the 6/24 combo, you are limited at the start but you soon get going with espionage draw cards and loads of free plays. pick 24 unknown dilemmas to frustrate and catch your opponent out. The ships are terribly vulnerable as I and Paddy discovered and after the tournament decided to put three shield boost cards...

Round 1KlingonMartin ElliottFL (-34)
Klingons...sigh...Mart got off to a good start, and despite dilemmas slowing him down and stopping him, I was limited to what I could do when one fully powered and captained bird of prey in the form of the Hegh-ta decided to decimate my ships...still put up a bit of a scrap though...

Round 2DominionTony Thrustle FW (+48)
Tony has no new virtual cards and was very lucky not to paired with someone who had an active Q Referee side deck. Playing Dominion Jem'hadar without ketrecell white is suicide. Despite this Tony got off to a good start and hitting two Hihgher the Fewer to knock him down to -47 really did not help him. Recovering slowly Tony started to complete missions, but not in enough time for me to gain the victory...

Round 3BajoranPaddy TyeFL (-83)
"Hannibal knew how to gain a victory, but he didn't know how to use it" Those words came to haunt me as me and Paddy where both playing Bajoran. After catching him with him out with Bajoran Civil War and blowing up his main ship, I should have pressed the advantage and charged into DS9 to kill everyone...Paddy recovered alarmingly quickly and used science lab and orb experience to clear mission (and correctly guessing the following combo) and got a two mission win with the Genesis device...will not squander such a victory next time...

Closing Thoughts
Left the 24 dilemmas off the deck list as it is player preference. Be a little faster clearing missions and be sure that I have done everything by the end of turn as I missed a few dabo actions...make my ships less vulnerable and do not squander victories!