Kris Sonsteby (LORE) |
Tournament Report - 2E |
2013-03-16 - 01:00 PM |
Billy... We're Good, But This is Getting Ridiculous |
Introduction |
Having no shot of winning the local league and knowing my season two point goal was in the bag, I elected to run a Silver Age Cadet design at the T2E Tough Enough finale. As expected, the build's core did the heavy lifting though special guests Boq'ta and Dax also chipped in to make winners out of the Red Squad.
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Round 1 | | Steve Nelson | FW (+60) |
The Full Nelson was back to utilizing Maquis, but was hung up at Elude Federation Forces by two copies of Issue of Trust and a double dose of Gomtuu. Having sniffed out the Artificial Wormhole trick, I went P-P-S and avoided getting stranded by attempting with two ships at POM on consecutive turns. FW 100-40. |
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Round 2 | | Nat Kirton | FW (+30) |
The Beast from the East was angling on abusing Alien Gambling Devices with Hugh, but was tripped up by Greater Needs early and locked down by Coolant Leak late. Once ONH! took out an In Development, I knew he wouldn't have enough ammo left to hold back my double teams at Avert Danger. FW 100-70. |
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Round 3 | | Jeremy Benedict | FL (-30)View opponent's ReportView original Report |
The Razor was schooling me on Cardassian, and seemingly dialed in cheaters at will as he quickly blew through two missions. Insane dilemma draws and random selections on both sides late made it a game for the ages, though a lack of Intelligence slammed the door on my comeback bid as time expired. FL 100-70. |
Kris brought a Cadet variant for achievements and I knew from experience what some of the hot spots were in the deck. I had ship and staffing early but held off attempting until I could play Evek and nabbed a full 3 (Riley Shepard, Gideon Seyetik, and George Primmin) then later added David Marcus to limit his Science personnel while also getting enough skills in the brig to get 10 points I would need from Prison Compound. I had great draws against Kris all game as the dilemmas I play have some strong interactions with his deck. Kris said it as well, I drew cheaters exactly when I needed them to get through all the tight spots, but Kris nailed a 1 out of 7 stop to dent my first attempt at my third mission, getting my only Medical in the team due to a Tolian selection. He followed that up by top-decking Timescape and Infinite Diversity on a draw 2 spend 2, and made a good call on the ID skill. I realized after the game that since I needed to use a copy of Comfort Women in order to make the 4 person attempt pass the mission that I could have gained the skill I needed to get past ID that turn, but thankfully was able to hold Kris off on back-to-back attempts with Rogue Borg Mercenaries, then with Unwelcome Guests by discarding the only personnel I had in hand, who also had Intelligence. He hadn't played his William Ross that turn or he would have had me beat for forgetting the skill gain. Very close game, and incredible play from Kris all around. |
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Closing Thoughts |
Winning a tournament on tie-breakers is a bit surreal, as I rarely play the spoiler role and typically have an idea of who a tourney victor will be before the final round starts. That said, despite ending the day on a sour note instead of controlling my own destiny as usual, a win is a win and I'll take it any way I can get it. |