Kris Sonsteby (LORE) |
Tournament Report - 2E - Trek Masters |
2015-06-06 - 11:00 AM |
Armageddon's Here... Like Said in the Past |
Introduction |
With pseudo Nationals returning to the Midwest, team Money, Inc. picked up a pair of hired guns and headed south for a summer rumble in Chicago. Primarily focused on the First Edition event, I paired the fastest 2E deck I had with a relatively mindless dilemma pile and skyrocketed to a second place finish. |
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Round 1 | | Al Schaefer | FW (+100)View opponent's ReportView original Report |
The Sandman was working Cardassian, but was comparatively slow out of the blocks as I attempted Secure Strategic Base on turn 2. Tagging him with a Chula: The Dice and summarily eliminating The Central Command with Sisko all but sealed his fate in this warp speed affair against my longtime protege. FW 100-0. |
Forget a warm-up game, I get Kris in round 1. Any mistake I make here would likely be the difference. Unfortunately, Kris got off to such a hot start (attempting on turn 2) that I was never really in the race anyway. His Chula pile was a bad match for my cheating Cardies, but I did a good job of spreading out his Games to make sure that no mission got more than one. I wasted a Central Command, knowing that Sisko would cancel it, and I top-decked one on the next turn. I should have held out till I had two in hand to make sure I could get the play and a solve. I did make a mistake by not utilizing my own Transport Crash Survivor when he went with 5 at his first planet mission. It would have gained me another turn, but I never got down to mission skills at any of my attempts so my oversight did not really affect the outcome. Solid game by Kris, always a pleasure to play a top player. |
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Round 2 | | Mike Harrington | MW (+10) |
The Natural was captaining Dominion, and I eventually picked up the bonus from the Enterprise-B at our game's first inflection point. This would prove the difference, as Chekov and McCoy delayed him for ages at Rescue Prisoners of War and time expired with him stuck behind a Timescape on the ground. MW 40-30. |
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Round 3 | | Edward Pigman | FW (+40) |
Earthquake was running Bajoran, but had no answer for a dialed up Helen Noel and a Space-Space-Planet strategy fueled by Investigate Cryosatellite. Using Kirk to bypass a Tsiolkovsky Infection via Driven and then getting him into play for free was a microcosm of how everything went my way and nothing went his. FW 100-60. |
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Round 4 | | Nathan W | FL (-70) |
The Alabama Slamma was administering Romulan, and fired 3 copies of At What Cost? early to take the lead in human resources. A double shot of Necessary Execution at Locate Mysterious Contact set me back even further, and he quickly wrapped up in the Gamma Quadrant courtesy of Power Shift and The Die is Cast. FL 100-30. |
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Round 5 | | Michael Moskop | FW (+100)View opponent's ReportView original Report |
Mr. Monday Night was angling on abusing Johnathan Archer, but was unaware his text didn't trigger on Chula: The Game. Armed with a barrage of 1-costers, I quickly overwhelmed his dilemma pile and we immediately changed gears into cleanup mode as the venue was slated to close in under 10 minutes. FW 100-0. |
Gorilla Monsoon was running a TOS build with a Chula pile. I did not know that Archer could not prevent stops from Chula: The Game (which is yet another reason that card is broken BTW), but that spelled the end for me early. |
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Closing Thoughts |
This gig was a bit of history repeating, as I have come up just short in both the prior two big time tournaments I have attended in the Windy City. While I remain as dangerous an opponent as ever, I seem to be having trouble taking top honors when playing in the Asian Sensation's hometown. |