Danny Nuttall (nuttersuclan) |
Tournament Report - 1E - British National |
2013-11-16 - 12:00 PM |
[OTF] Circle of Beliefs |
Introduction |
Another outing for the Bajoran/Fed/Son'a speed solver.
There's just something about this deck that I love; it's so much fun to play and you really have to craft a win. Also, after playing Dabo in the final of worlds, I wanted to get Leeta on the table more often and make her shout when I revealed skills from the top of my deck. |
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Round 1 |  | Kevin Jackson | FW (+100) |
The man, the moustache, the legend that is Kev 'Wacko Jacko' Jackson. Kev's been very busy of late, changing jobs and having a kid in recent months. It's not easy for him to devote time to the game, but he comes down to tournaments when he can, whether he has had time to make a deck or not.
For this tournament I lent him one of the fastest speed solvers I've put together - Splatterday Night Fever, which tries to maximise draws from the Handshake/Isomag play engine and free report as often as possible. Unfortunately for Kev, I obviously knew the weaknesses of the deck and it was easier for me to put effective dilemma piles together that it probably was for his other opponents. Also unfortunate for him is that the deck I was playing was probably a little bit faster, less reliant on solving Insurrection and more consistent with its draw engine. Added to this mix was a favourable coin-flip for me and going first is obviously an edge in a solver v solver race.
Fortunately for Kev, despite me absolutely murdering him in no time at all (his first Handshake wasn't a kind one and my draw allowed me to drop 5 people on both turn 1 and 2!) I was able to go through a few more of the deck's subtle elements and tricks, which Kev took on board and subsequently used to murder his next three opponents! Congrats on taking second place mate. |
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Round 2 |  | Niall Matthew | FW (+50) |
Wow, this was the closest game by some distance. It could have gone either way and when Niall had completed his first mission, I thought I had lost. This was probably the first time I have ever had a rather average pace with this deck, I kept drawing free Son'a and Chamber reports in multiples, so my hand got clogged up somewhat and I wasn't able to make use of the Baku, Quark's Bar and Resistance personnel for some time.
The beauty of Niall's deck is that it doesn't need many personnel in play at all, but enough to batter through a few dilemmas, locate Dead End and then breeze to 50 points from another mission, Arbiter and Death Yells. It was going well for Niall too, as he smacked into Dead End early, used Isolinear Rods to get a non-aligned Data and then gave it a 3rd Computer Skill with Suna's download of Reflection Therapy. This allowed him to laugh his way though my Ingenuity/Dejaren set up and score 35 points before I was even close to a breakthrough of my own.
Grim
I too had located Dead End and then immediately set upon Insurrection in order to try and claw back the situation I found myself in. I almost solved at the first attempt(s). Away team one made light work of the first dilemma but were then stopped by Blended. I suspected a God would follow that, but gambled on a 50/50 with my Injector Assembly in orbit and attempted with my second crew anyway. Anij had integrity 8 and so did Bareil, but my one other diplomat was Kai Winn. If Niall picked her to continue, bang goes the Assembly and my mission attempt. If Bareil was to go on, I'd walk by (through?) God and solve that turn.
Of course, Bareil was stopped and Winn ensured that I failed God at the expense of my floating model kit. I was in some serious doo doo now.
Thankfully my dilemmas held Niall off for a moment and on my turn I managed to get a bit of luck and turn the tide back in my favour. I opened with a rather desperate KFC and the subsequent KFC, Mutation and Sam'po didn't help any. By after mutating KFC from my hand, BAM! There he was...Ranjen the saviour! I used his special download to Dig out my Injector Assembly, replayed it to the Observatory and the preceded to collect some particles and grab an extra turn in the process.
Even then, I was still behind, believe it or not! Another attempt at a space mission (Neutrino Emissions) had me stopped by a garbage scow and I lost a ton of people to another quasi-desperate lunge at Relocate Settlers. So, I passed the extra turn having completed only 1 mission and thus at the mercy of Niall still.
Niall then made a bit of a balls up of the situation. He opted against killing Anij when he had the chance and then made some poor choices when attempting a mission, which stopped a lot of his key personnel. This would come back to haunt him a turn later as he was the one now behind (I played a Son'a Battleship and moved that damn Scow out of the way to solve Neutrino Emissions) and Anij would make it impossible to score bonus points in my turn with Arbiterand solve a mission in his next turn for the win.
That allowed me to swoop in, solve Relocate Settlers and win. Phew! We've played against one another many times now, but this has to be the best game we've ever had. Amazing fun. |
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Round 3 |  | Paddy Tye | FW (+55)View opponent's ReportView original Report |
After a very complicated game with some huge twists and turns against Niall, the following round against Paddy was more straight forward. Paddy was nationals runner-up in both 2011 and 2012 and his great showing at worlds, with the same TNG Klingon deck no less, is testimony to the high standard he plays at; I'm always cautious against Paddy and feel like I need to be on top form to win
Anij was again my woman of the match. I think I got her out on turn 3, waiting a turn to play her in order to ensure I could collect her from the Baku planet and protect her from Paddy's nearby forces. She would go on to prevent a Loss of Orbital Stability (apparently this is anti-Nuttall's Daisy Chain from wasting an entire turn for me and, more critically, it stopped Paddy getting bonus points from Arbiter. I then managed to use The Juggler so that Paddy's draw from Continuing Mission didn't bring it right back.
Paddy made some good crew decisions which allowed him to solve a planet mission, but he was already behind and I had 'scouted' some dilemmas at two further missions. During one such attempt, I finally got to use Ken-tech in order to avoid my ship getting a Cytherians slapped on it. Sure, I could have used The Gift to score 15 points, but the far end of the spaceline was a LONG way away and I had attempted with a very large crew. Instead, I reattempted on the following turn with 4 less important personnel, drew out Cytherians, and then sent in another small crew to get battered by The Cloud. That left a single dilemma at the space mission and although Paddy scored some points in his final turn, I finished the job to win with some room to spare. |
When I sat down I old Danny "I'm lubed up ready for you". Not a bad description of any match against this guy! His Bajoran/Son'a deck is a beast. You HAVE to seed Dead End at Insurrection to stop him using that double turn, leaving him clear to plough through the Bajor Region and pick up the 100 points to win. And Spaceline set up is key. I got 1 mission either side of Insurrection and then he pulled Bajor. Game lost at that point really - with Bajor and Baku so close together I stood no chance of being able to slow him down enough. I knew I needed to get my Arbiter Combo pulled off quick, with Anij looming like a black cloud! So I seeded my Outpost at his Clash at Chin'Toka - that would kick-start Expand the Empire, and I could miss out on K'Nera points and focus on higher point missions. All I needed to do was ensure I drew a Death Yell. I didn't. SCHEISSE. And if I flipped it anyway and just got an Arbiter on it's own then I couldn't even Masaka for a Death Yell. Screw it, Plan B - get a ship and sit at 2 of Danny's locations, pull it off on turn 3 and Defend Homeworld for K'Nera so I could get the full 20 points. Turn 1 - no Anij. Good start. Turn 2 - no Anij. I made my move - got the Bortas and a Plasmadyne relay to move to Boreth; Losta picked up a Lower Decks AND a Hidden Fighter (the Cha'Joh) then I deposited a Vekma on Insurrection, cloaked my ships and lay in wait. Turn 3 - HE FECKING PLAYS ANIJ! If the Spaceline set up hadn't lost me the game, this had! I got him to spend one of her twice per game usage on cancelling a Loss of Orbital Stability, but come my turn he inevitably sent Arbiter to the top of my deck. I'd gone for it anyway, hoping he'd forget the ability to download Juggler - but of course he didn't! Arbiter was now lost in the nether-regions of my deck somewhere. Drat. Managed to get through Reported Activity for 35 points (plus a few bonus points), which is more than I did against him at Nationals last year. Danny swept through the Bajor region solving and avoiding dilemmas easily. His best combo had to be Dr McCoy downloading "I'm a Doctor Not a Bartender", swapping Guinan for Kes, downloading the Gift and moving away to cancel the mission attempt and avoid what would have been 4 kills! Anyway, congrats on the win Mr Nuttall. That Deck is the dogs bollocks... except against 12 Space Borg! ;-) |
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Round 4 |  | Johannes Klarhauser | FW (+70)View opponent's ReportView original Report |
A new player!
Das Kaiser is sehr gut, ja? The European champion was my last opponent of the day but, like last year, I entered the last round knowing that no-one could overtake me on points now. Yahoo!
The round brought a few firsts for me with this Bajoran deck. My opening hand was the first at nationals to lack a Resistance personnel. After a KFC, still nothing. However, a Mutation finally gave me what I needed to ensure the draw engine would get going from the 1st turn, as always. The extra cards and Mutation allowed me to set up two huge drops on turn 1 and 2. Coupled with the Kaiser's terrible turn 2 Handshake (I think he drew into very few free plays and a bunch of ships) I had the upper hand.
Johannes had done his howework and seeded 3 x Kobayashi Maru Scenarios (still one of my fave cards) at my most frequently attempted missions, so another first came in the form of going for completely different missions to normal. For the first time in 4 tournaments, I actually went for Clash at Chintoka! And I solved it too!
Despite a KMS hovering above Insurrection, I also went for that as I had so many personnel. A few expendable troops had made their way to the second dilemma, but were stopped by Medical Crisis. With Dr McCoy in hand, I had that one covered next turn (unless I lost out to a 1-in-13 random draw to KMS).
Leeta's dabo points and subsequent jiggles had taken my points total over the 50-mark, so the Dead End at Insurrection was null and void and all the bonuses of Collect Metaphasic Particles took any remaining hope away from Das Kaiser.
Still, it was a good game, Johannes did well with the plays he could make and on another Handshake it would have been a closer contest. We had time to discuss some finer strategy points, timing of cards and downloads and the Kaiser's impressive start to life as a 1e player. |
New player! I had had a brief look at Danny's Worlds deck, but hadn't seen it in action yet, so this was an impressive demonstration of the sheer speed of this well-oiled machine. I probably should have seeded my missions differently and tried to put some more space between Insurrection and Bajor, but I still shy away from that, because I assume most people know which dilemmas they can use to lock me out from missions, so I prefer to have easy access to as many of my missions as possible. Anyway, I was probably at least one turn slower as far as personnel played are concerned, as I had wasted the early Q the Ref on General Quarters and hadn't realized I couldn't get enough draws from Continuing Mission to get my usual starting routine going. It didn't help either that at one point I had pretty much a dead hand - almost exclusively cards that all required the regular card play, but that I didn't want to handshake away either because I needed them (ships, for example). Danny on the other hand Leeta in play by turn 2, I think, and generated enough early bonus points from Dabo, so the Dead End at Insurrection soon was irrelevant, and with the double turn he quickly cleared a third mission after that. I had only managed to score one mission, though it was a bit of consolation that on my next turn, I had the pieces in play to complete two more missions for 100 points (not accounting for In the Zone, of course). FL, 30-120(?).
Danny provided useful advice on things like timing issue both during and after the game, and was another standout example of a community that is always welcoming to new/less experienced players and willing to share the wisdom. |
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Closing Thoughts |
Can I make it 4 in 2014? I certainly hope so!
A great weekend overall - thanks to everyone for coming, especially the nomadic Scots and Germans. Thanks to the venue once again too; Dave @ FanBoy3 is as accommodating, understanding and helpful as a host could be. Thank you, sir. |
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