Jon Carter (pfti) |
Tournament Report - 1E - The Neutral Zone Regional |
2022-09-05 - 09:00 AM |
2022 Regionals Rommies |
Introduction |
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Round 1 |  | Johannes Klarhauser | FW (+65)View opponent's ReportView original Report |
So I start with Johannes. He has a boat load of interrupts and is draining security and anthro at insurection.
He is drawing poor, so my dilemmas slow him down.
He LOOS's the injector, so I have two turns to solve insurection. First try, he gets a he draws 2 anthro at random out of a 12 person crew.
Second time, I have enough people (and remember I could have Used Mccory to DL bricklayer and get another anthhro. I am then able to work quickly through mine diletjium on the doubled turn
he then grinds past my first plannet mission but cannot get through the next.
I then lose most of my guys to a genius space combo (temptations plus double dumbass into vger. But I am able to pull dudes from around the spaceline to solve the next turn |
HQ Romulans + Son'a/Baku.
I wanted to try the Alameda combo and seeded it at Insurrection, completely blanking on the fact that this is where all the Anthropologists would emerge. It was good for a two-turn stop, but Jon churned out too many guys to hold the fort there longer, and with the unstopping/double turn, it was pretty much decided there.
Myself, I had a lot more trouble getting (good) personnel into play than I expected, partly due to unlucky Habits of Disappearing, partly because Anij sent interrupts that I couldn't play again back, partly because I forgot to ditch useless cards to reopen my Spacedoor for three turns, so had several turns on which I had to forfeit one or more of my card draws and just couldn't keep up with Jon's reporting power.
The rest wasn't too bad, actually. With LoOS on the Injector Assembly One I eventually took out one ship (too late though), Quinn on Establish Landing Protocols kept a Hidden Fighter locked on the surface, TOTF into V'Ger destroyed the Liseria with 12 people aboard, Lack of Preparation hit. A less fancy combo and more outright kills at Insurrection would have helped. |
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Round 2 | | Paddy Tye | FW (+100) |
Paddy is playing a fun Khan deck, but it just isn't fast enough. It takes me until turn 5 to get through Insurrection, but then on the doubled turn, I solve all of my missions. |
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Round 3 |  | Michael Van Breemen | FW (+30) |
the mvp of the game is rayna kapak she nullifies a lot of the female dilemmas (and I then use cybernetics expertise to cycle her) that lets me go to space of lots of peaople. I am able to get MVB by a turn. |
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Round 4 |  | Mathew McCalpin | FW (+65) |
He is TNG borg. I did not seed my dilemmas smartly, but he is trying it without relentless and is still moving
I am able to trip friendly fire in space on turn 1. While I wait i start grinding through insurection.
Turn 3 i solve quash.
He finishes his first planet. On turn 4 I draw mccory to clear a med crisis on insurection and then solve past teh bij, I unstop to clear romulous down to a misinterpreted history. I then use the double turn finish it off for the win.
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Round 5 | | Sebastian Kirstein | FW (+60) |
So Seppl and I play the correct game this time (see my 2e report). Looks like murder androids. I am not sure how to feel about this, but we are going to give it a go.
I get an abismal draw, so he takes an earlyt lead by slamming easily through my med combo on turn 3
turn 3 i limp out and see a lone seeded quantuum leap in space, so i send a crew there next turn to solve.
He then gets his crew cytheians at empok nor
I then solkve insurection and the moon on the doubled turn for the win
Good game sir!
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