Amber Van Breemen (Marquetry) |
Tournament Report - 2E |
2013-03-10 - 05:00 PM |
Relativity - Future Twilight! |
Introduction |
Relativity is so much fun! I think it helped that Relativity feels a bit like Voyager in having a start of turn download, working well with lots of events/large size, and some of the personnel. Based on what I found, it does need to be a larger deck with the high amount of drawing/discarding. For my next go, I'll probably shrink it by 6-8 cards and swap a few things around. |
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Round 1 | | Michael Van Breemen | FW (0)View opponent's ReportView original Report |
Playing against my *favorite* dilemma pile ever, his Tragic Turn pile. Since he knew ahead of time that at least one person (me) was playing without a HQ, some of the dilemmas were switched from the norm (no Dal'rok, Final Adventure). A few well-timed Grav-Plating traps took out his first two Expand the Collectives, which gave me enough time to restock on my missions. Also, Ooohh! Nothing Happened (when he had only 2 dilemmas left) took out Clown: Guillotine, and with only Urgency left, I had enough personnel with mission skills to take down Navigate Xindi Corridor for the win. |
The problem with killing everyone against Relativity is that they keep coming back. Amber blew up two of my Expand the Collectives which, for a deck this size, I wasn't expecting to happen but nothing could be done about it. Her first mission attempt got around Clown: Guillotine with Living Legend Kirk, then got unlucky Ardent Predator getting Beverly in the random selection. Baxter/Ohh Nothing Happened/Temporal Transporters took out Tragic Turn and, when I had two dilemmas left, took out Clown: Guillotine. I solved two missions in one turn but Genesis Planet's 4 Range was too far away for three missions in one turn. Amber won 100-70. |
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Round 2 | | Ben Paulsen | FW (0) |
This game, I again got out of the gate fast while Ben was having a slow start. For example, he played P'Tol, revealed the top 4 of my dilemma pile... and none of the 4 were duals, so a full 5-cost. Thankfully, I also had Hindrance out when he started attempting, and was able to ditch a Future person each attempt after the first (plus had some good luck on random selections) to make sure nobody went away to Aid Legendary Civilization. |
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Round 3 | | Michael O'Shogay | FL (0) |
Didn't get such a good start here, which is one of the things I need to work on with the Relativity bunch (consistency). Temporal Transporters didn't come up until about turn 6 (and no Seven, either). He also had some good dilemma plays against me, including sending me on a trip Where No One Has Gone Before. He also had more event destruction, keeping away some of my helpers like Unexpected Difficulties and Slightly Awkward. |
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Closing Thoughts |
A fun deck! There are a lot of possible missions, but these work well with the skills in the deck; also, only one of the missions (Navigate Xindi Corridor) can be hit with Insurrection. Since there are 5 missions, Well-Prepared Defenses will hit against almost any other decks that aren't Relativity/Voyager. In all the games, about half the deck ended up in the discard pile - which does mean this laughs at Causal Recursion! Revised Chakotay works great; I also included regular Chakotay to either discard for stop/kill prevention, or play when The Play's the Thing is out (plenty of events to feed him, also). I might switch out one or two of the non-Future personnel to get someone with Intelligence into the deck, as Rogue Borg Ambush pointed out the lack of that skill. I may put in These are the Voyages for cycling instead of Historical Monitor; I didn't use the interrupt (since the Temporal events didn't stay around long) but had Data, Lucasian Chair out every game - even Juel Ducane or Nog would work fine, just for some cycling. It takes some getting used to, but can't wait to play it again! |
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