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Amber Van Breemen (Marquetry)
Tournament Report - 2E
2013-03-10 - 05:00 PM
RelativityRelativity - Future Twilight!
Introduction
Relativity is so much fun! I think it helped that Relativity feels a bit like Voyager in having a start of turn download, working well with lots of events/large size, and some of the personnel. Based on what I found, it does need to be a larger deck with the high amount of drawing/discarding. For my next go, I'll probably shrink it by 6-8 cards and swap a few things around.

Round 1BorgMichael Van BreemenFW (0)View opponent's Report
Playing against my *favorite* dilemma pile ever, his Tragic Turn pile. Since he knew ahead of time that at least one person (me) was playing without a HQ, some of the dilemmas were switched from the norm (no Dal'rok, Final Adventure). A few well-timed Grav-Plating traps took out his first two Expand the Collectives, which gave me enough time to restock on my missions. Also, Ooohh! Nothing Happened (when he had only 2 dilemmas left) took out Clown: Guillotine, and with only Urgency left, I had enough personnel with mission skills to take down Navigate Xindi Corridor for the win.

Round 2RomulanBen PaulsenFW (0)
This game, I again got out of the gate fast while Ben was having a slow start. For example, he played P'Tol, revealed the top 4 of my dilemma pile... and none of the 4 were duals, so a full 5-cost. Thankfully, I also had Hindrance out when he started attempting, and was able to ditch a Future person each attempt after the first (plus had some good luck on random selections) to make sure nobody went away to Aid Legendary Civilization.

Round 3StarfleetMichael O'ShogayFL (0)
Didn't get such a good start here, which is one of the things I need to work on with the Relativity bunch (consistency). Temporal Transporters didn't come up until about turn 6 (and no Seven, either). He also had some good dilemma plays against me, including sending me on a trip Where No One Has Gone Before. He also had more event destruction, keeping away some of my helpers like Unexpected Difficulties and Slightly Awkward.

Closing Thoughts
A fun deck! There are a lot of possible missions, but these work well with the skills in the deck; also, only one of the missions (Navigate Xindi Corridor) can be hit with Insurrection. Since there are 5 missions, Well-Prepared Defenses will hit against almost any other decks that aren't Relativity/Voyager. In all the games, about half the deck ended up in the discard pile - which does mean this laughs at Causal Recursion! Revised Chakotay works great; I also included regular Chakotay to either discard for stop/kill prevention, or play when The Play's the Thing is out (plenty of events to feed him, also). I might switch out one or two of the non-Future personnel to get someone with Intelligence into the deck, as Rogue Borg Ambush pointed out the lack of that skill. I may put in These are the Voyages for cycling instead of Historical Monitor; I didn't use the interrupt (since the Temporal events didn't stay around long) but had Data, Lucasian Chair out every game - even Juel Ducane or Nog would work fine, just for some cycling. It takes some getting used to, but can't wait to play it again!