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Michael Van Breemen (The Ninja Scot)
Tournament Report - 2E - Online Event
2014-03-03 - 12:00 AM
FerengiCounters and more Counters
Introduction
I thought that I would try a bouncing dilemma pile to be different instead of the typical standby of killing everyone. Problem was coming across people who could prevent stops like it was nothing...

Round 1StarfleetBrian SykesFW (+100)View opponent's Report
Mirror Starfleet got stopped a lot, despite Adopted Authority doing little against them by itself. Meanwhile, I cheated past dilemmas that would've otherwise made me sad (i.e. getting blown up) for the win.

Round 2FerengiOliver ThustFW (+95)
Same as the first game minus the ship getting blown up. Kurdon, Ent-J, Zek and Pel got my four people past Gomtuu, so trippy.

Round 3RelativityNickolay KorotyaFL (-95)
Revised Chakotay and Kirk eventually got through my dilemmas whereas his dilemma pile killed enough of my staffing to strand the Kurdon and not enough remaining Programming to get the Ent-D over there to rescue them. Would've been fine if he hadn't gotten two ACE's on Bold Plan (only 1 died to Overburdened and 1 to Guillotine.)

Round 4VoyagerAnastasia KalashnikovaFL (-55)
Revised Chakotay was doing the heavy lifting in this game as Chakotay didn't hit the table until his last turn. If he hadn't blown up my last Treasured Collectibles, I would've won this one as a result. Instead, not so much...

Closing Thoughts
If you know what you're going to play against, a bouncy pile can work. But there's just too many ways to unstop people. It's no wonder why killing works better.