Mathew McCalpin (Professor Scott) |
Tournament Report - 1E - The Neutral Zone Regional |
2020-04-03 - 12:00 AM |
This Is The Way |
Introduction |
I brought my latest iteration of Latok's UACC Fed Cadet/Group Therapy deck. |
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Round 1 | | Bye | BY (0) |
This game regrettably did not take place. |
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Round 2 |  | Jon Carter | FL (-100)View opponent's ReportView original Report |
All Hail, the Romulan Star Empire. I simply could not keep up with his report engines and I was out-classed, and out-gassed in short order. |
I just spewed out guys and solved really fast. That made it more or less a run away |
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Round 3 |  | Brian S | MW (+35)View opponent's ReportView original Report |
A brutal game against the battle ready Klingons. Despite some tremendous loses and a couple of report with crew drops, I was able to complete a mission for a MW. |
Matthew played Feds with Group Therapy and Cadets. My deck was drawing all the wrong cards. Hardly any universals. Couldn’t get the time travel mechanism out. He went to attempt a mission on the far end with the Valiant. Dilemmas stopped and damaged the ship, which emptied it of all personnel. On my turn, I T’Ong dropped to it and blew it up. He then brought out the Defiant and quickly solved that mission. I left the T’Ong there to keep him distracted. Eventually STP dropped another ship with a numerous crew of Klingons to attack his folks down on that planet. Forced him to abandon the planet and Duck Blind. I went to attempt with a piddly crew on my end, but got stopped cold. Last turn, he tried another mission, but got stopped. Final score was 35-0(-2) ML. |
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Round 4 |  | Pope | FL (-100)View opponent's ReportView original Report |
Amoebas and Ambushes and Romulans, oh my! I was ill prepared for the Threats from both above and below the missions. |
Mathew was running Feds with Group Counseling and a seeded Valiant for shuttlepod drops. He, as always, was to be able to draw heaps of cards.
Unfortunately for him, the end of the spaceline with his dual-mission and Starbase 247 had one mission between where his seeded valiant was... and it was Explore Typhon Expanse II. So I felt that the Romulans should not permit Valiant to make it to base and sent a warbird to tussle with him on T1, and prevented it from ever reaching the (relative) safety of the outpost.
This wasn't a great matchup for his deck, as I was able to draw a bunch of ships, to the point that mid-game I blew up his Enterprise-D whilst docked (in a direct hit) to keep him from leaving his outpost, and had sufficient weapons to damage the outpost itself, and though he slapped ablative armor on it after I'd done so, I was able to muster enough weapons to take it out -- though by that point I opted to just focus on missions, as his ship reports of shuttles to the outpost were gobbled up upon undocking by ambushes by the 2 warbirds I'd parked there to remind him that the spaceline belongs to the Romulan Star Empire -- yes, even Earth.
Anyway, I thought Access Archives would draw the dead end, but he cunningly put it on covert installation, much to my annoyance. Happily, I'd been able to score a fair # of points from blowing up various space monsters -- even venturing down to his Diplomatic conference to trip my own sheliak to blow it up for some points. So I feigned having run out of ambushes and didn't prevent him from attempting his mission where his outpost was, since I knew space amoeba was first up and he'd not pass the armus: energy field thereafter. That way I could take out the amoeba, and with that and a 2nd one as well as Sheliak and a spaceborne entity I was over the 50 needed to pass his dead end, and solve Covert Installation for 50 (Chess game + specialists).
Anyway, after that it was just massing a crew to solve any space mission to get the 2nd mission for the win. |
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Closing Thoughts |
Despite some great drawing mechanics, it still seems to play to slow for the current meta, but that may be due more to PEBKAC than anything else.
*(Problem Exists Between Keyboard And Chair) |
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