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Rick Kinney (T-Ricks)
Tournament Report - 2E
2019-05-11 - 12:00 PM
DS9-EarthOscar Mayer would be proud
Introduction
This was just a basic weenie deck I decided to try again after a discussion on the Forums regarding the validity of weenie decks as a winning strategy.

Round 1RomulanEric RFW (+65)
Eric was playing a Chula the Game dilemma pile. He didn't get his Game on my first mission attempt and I was able to go through his dilemma stack to solve the mission in one try. I did have to face the Game on my second mission and that took much longer as it was working the way it was designed. My weenies hung in there and eventually got through it. By the third mission, he had two Games on the mission and of course, that made it even slower to finish. However, I had so many weenies in the game I was able to get enough dilemmas under to solve for the full win. Eric's Prejudice and Politics was working out mostly in my favor as I was able to get four or five free card draws to his one time gain of 5 points. My dilemmas were just a normal variety and were able to keep him from solving long enough for my personnel to get the job done.

Round 2CardassianSean O'ReillyFW (+30)
Sean and I had a very close game. He was using Pattern Loss at space and Underlying Influence on my planet missions to almost double each of the skill requirements needed for each subsequent dilemma. Needless to say, with weenies, that wasn't going to happen so pretty much every dilemma hit. I lost a lot of people, a lot of dilemmas went back, and a lot of attempts were stopped cold. Again, my very average dilemma pile did it's job and kept him from getting to the end before me, but not by much. The weenies, in their large numbers were able to survive all the death and attrition to get another full win.

Round 3DominionMatthew McClainFW (+70)
Matt's Dominion Stakoron missions and Founders' Homeworld, Contingent Refuge HQ had me worried. I couldn't afford the point loss every time he solved a mission. The game against Matt went the fastest. While his dilemmas often stopped the first attempt, I usually solved by the second attempt. His Friction did slow me down each turn, but with weenies, I had so many personnel in play, it didn't really matter. I didn't actually solve my first mission right away. He put Jem'Hadar Entrenchment on it so I had to wait until I had the extra Leadership required. That actually helped me in a way. Matt solved his first mission before I did and so I didn't have any points to lose per his HQ text. I finished solving my missions before he could get another mission solved for the full win.

Closing Thoughts
I think weenies are still a tough deck design to win with. If you get lucky, like I did with Eric, it can happen. They are easy to use though so I think newer players might like them. You do get a lot of people in the game pretty fast. And with a decent dilemma pile, who knows, maybe they have a chance.