What's New Dashboard Articles Forums Achievements Tournaments Player Map The Promenade Volunteers About Us Site Index
Tournament Page
Login / Create Account
2014-05-24 - 03:30 PM
1E Sealed tournament - Omarion Nebula
# of Rounds:3
Entry Fee:One used pair of womens knickers
Format:Sealed - Players are provided with cards to build a deck at the event.
Card Pool:Limited - A subset of all cards, as determined by the tournament director
Rules:Warp Speed - Reduced victory conditions for quicker games.
Special Scenario: -
Decklist Required:N
Pre-registration Required:Y
Location and Contact Information
Tournament Director: Paddy Tye
Contact Phone #: Please login to view contact information.
Contact Email: Please login to view contact information.
Host Venue: Fanboy 3
Address: 17 Newton St,
Manchester, Greater Manchester, M1 1FZ
Other Information: Warp Speed! Using Voyager Starters, and Rules of Acquisition and Mirror Mirror boosters. Please register in advance! Limit of 6 players.

Starts at 3.30 after OTF.

Format: Open (yup, NO BAN LIST)

Card pool:
1x Voyager sealed deck
1x Rules of Acquisition booster
4x Mirror, Mirror boosters (5 if we only have 4 players)

We shall use the following rules

- Each player may select up to 3 missions (I would suggest at least a planet and a space mission). Missions don't count as seed cards.
- All decks have to follow the 10/20 rule: a maximum of 10 seed cards and a minimum of 20 cards in your draw deck.
- Each player must seed one outpost (and only one). Additional outposts may be built later.
- Your 10 seed cards may contain 1 ship, personnel or equipment (which seeds at your outpost).
- Regions and quadrants are ignored. You may build a Nekrit Depot outside the Nekrit Expanse and you may report all drawn personnel and ships at the Outpost.
- OTF banlist MAY be used.
- Borg cards (Weyoun of Borg from Mirror, Mirror set) MAY be stocked and mix with your other cards!!!

- Missions are not shuffled; each player selects his sequence of missions.
- The player going first seeds his first mission on his left side; this is the mission where he has to build his outpost.
- The second player places his mission in direction of the other side of the spaceline. Both players take alternate turns in placing missions.
- The last mission on the far side of the spaceline is the mission where the second player has to place his outpost. So player 2 must save the outpost mission to seed last. Thus the outposts are at opposite ends.
- Missions may duplicate; players don't overlap duplicate missions.
- Artifacts and dilemmas are batch seeded. If both players wish to seed at a mission, the owners seed cards are encountered last.
- You may not seed more than 4 cards under an opponents mission.
- If a player chooses to seed a single personnel, ship or equipment it must be seeded last at his outpost face up.

- Each player may make up to two card plays at the start of each turn.
- All cards may mix regardless of affiliation (imagine an universal treaty in play). Matching personnel are still needed for mission attempts, ship staffing etc
- No attack restrictions!
- Holographic and AU personnel are treated as normal personnel - ignore those icons.
- Quadrant reporting restrictions are ignored as well as the icon.
- Players may not attempt opponents missions.
- At the end of turn the player draws 1 card. If the players hand is not 7 cards he must to even up by discarding or drawing cards until he holds 7 cards.
- Each player may regenerate once; if a player is not able to draw any more cards, he may take all personnel, ships and equipment cards from his discard pile and form a new draw deck with those cards.

- The player who solves first a planet and a space mission wins the game (FW).
- If no player scores a full win before both draw deck exhaust, then the player who solved the most missions wins the game (MW).
- If both players solved the same number of missions, the player with the most points wins (MW).
- If both players solve the same number of missions, score the same amount of points then the game is scored as a tie (TT) - or you simply play a second game.

Tournament Results
Player NameVPsSoSDiff.CVP
Tournament Winner1Paddy Tye 12Escape with Victory (Points)
2Andy Taylor 10
Random Prize3Non-AlignedFederationHirogenSteven Rich 7
4Niall Matthew 6FW
5Stuart Marsh 6FL