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Tree-people!

by Jonathan

Tournament Record:

This deck is currently eligible for the following family or families of achievements:

Decklist

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Missions
Headquarters
3S110•Unicomplex, Root of the Hive Mind
Planet
3S94•Hunt Alien
17V50•Reestablish Neural Cooperative
Space
24V20•Assimilate Starship
3U87•Destroy Transwarp Hub


Draw Deck (35)
Event
24V131x Christening
6P311x The New Resistance
0VP851x •U.S.S. Enterprise-J
Personnel
Borg
3C1183x Acclimation Drone
25V241x •B'Elanna Torres, Mostly Assimilated
3C1263x Computation Drone
25V251x •Eight of Eleven, Laura
8R651x •First, Unstable
25V261x •Five of Twelve, Axum
12R451x •Four of Nine, Heuristics Drone
8U661x •Fourth, Neonatal Drone
3C1301x Information Drone
25V271x •Kathryn Janeway, Mostly Assimilated
27V71x •Locutus, Almost Human
7U561x Observation Drone
3C1343x Opposition Drone
4U1153x Reconnaissance Drone
10R571x •Second, Neonatal Drone
25V281x •Seven of Nine, Annika
25V291x •Six of Ten, Korok
8R671x •Third, Neonatal Drone
12R471x •Three of Nine, Tactician Drone
15V291x •Three of Twelve, Specialty Drone
25V301x •Tuvok, Mostly Assimilated
12R481x •Two of Nine, Transtator Drone
16V321x •Two of Two, Adaptation Drone
Ship
Borg
25V511x •Sphere 117, Renegade Borg Sphere
Dilemma Pile (41)
Dual
0VP1111x An Issue of Trust
10R21x An Issue of Trust
0VP1261x Back Room Dealings
14U41x Chula: The Chandra
13R41x Chula: The Dice
26V21x Conflict of Interests
23V31x Coolant Leak
13C91x Fractured Time
17V61x He Wasn't Nice
22V41x Healing Hand
22V51x Honorable Pursuit
21V31x In Development
23V61x Inequitable Exchange
28V22x Ingenious Jury-rig
13C111x Interphasic Effects
26V41x Intimidation
12C101x Mark of Gideon
14C71x Moral Choice
17V91x Occupational Hazards
14C101x Old Differences
26V81x Ominous Presence
22V82x Pitching In
3U261x Secret Identity
15V71x Show Trial
17V123x Spatial Interphase
13R201x The Dal'Rok
29V131x The Needs of the Many
31V113x The Weak Will Perish
2C251x Timescape
17V173x Well-Prepared Defenses
Planet
0VP93x Hard Time

Draw Deck Strategy

Key points:
-Two of Nine can fetch the ship if you need to
- First gets 1 event
- Fourth gets 2 events

The goal is to set up The New Resistance and spew a ton of people out. Then go solve missions. Try to use your downloads to remove as many 4-cost personnel and non-personnel cards as possible, since they tend to break up the TNR gravy train.

You don't want to undermine TNR with a lot of non-personnel, but some tricks that might be worth considering are Unyielding, Analyze, and Adapt. I might also consider adding a second ship, like the Queen's sphere.

Secret Identity is insanely good against this deck (0-cost targeted kill dilemma). If you've faced it once, start naming it with Two of Two. John Corbett suggested Self-Replicating Roadblock as a possible worth counter to Secret ID as well. Also take note of some of your personnel who can put themselves back in your deck with Order abilities: Three of Nine can get people back from your discard pile and effectively refill your deck.

 

Dilemma Deck
Total Dilemmas41
Space (0%)
Planet3 (7%)
Cost 33
Dual38 (93%)
Cost 03
Cost 28
Cost 39
Cost 413
Cost 65
Total Dilemma Deck cost134

Draw Deck
Total Draw Deck35
Event3 (9%)
Cost 11
Cost 32
Personnel31 (89%)
Cost 217
Cost 312
Cost 42
Ship1 (3%)
Cost 61
Total Draw Deck cost91
Skills Count
Skill# Missions# Personnel
1x2x3xTotal
Acquisition00
Anthropology177
Archaeology011
Astrometrics055
Biology177
Diplomacy011
Engineer288
Exobiology31313
Geology011
Honor033
Intelligence00
Law00
Leadership1314
Medical066
Navigation299
Officer022
Physics111
Programming288
Science077
Security41010
Telepathy00
Transporters177
Treachery011
Icons Count
Icon# Personnel% Personnel
Staffing Icons
Command Star412.90 %
Staff Star2683.87 %
Temporal Icons
Alternate Universe412.90 %
Past13.23 %
Keyword Count
Keyword# Cards
Commander: Sphere 1171
Consume: 11
Dissident8
Drone23
General1
Interlink: a skill on your non-[Bor] personnel present1
Nebula1
Region: Nekrit Expanse1
Species 84723